Abstract—In this paper a method to achieve an human-like grasp in unstructured environments is presented. The algorithm is composed of an object surface reconstruction algorithm and a local grasp planner, evolving in parallel. The former uses an elastic elliptical reconstruction surface, with axes and dimensions assigned by a preshaping process, that is let to evolve dynamically under the action of reconstruction forces. The reconstruction surface shrinks toward the object until some parts of the surface intercept the object visual hull. The latter moves the fingertips on the current available reconstruction surface towards points which are optimal (in a local sense) with respect to a certain number of indices weighting both the grasp quali...
Abstract-Many approaches to robotic grasping have focused on a specific aspect of the problem only, ...
Abstract—We are developing a Programming by Demon-stration (PbD) system for which recognition of obj...
Abstract We consider the problem of grasping novel objects in cluttered environments. If a full 3-d ...
Abstract — In this paper a method to achieve human-like grasps in unstructured environments is prese...
Abstract In this paper a new method for fast visual grasp of unknown objects is pre-sented. The meth...
Abstract—A method for fast visual grasping of unknown ob-jects with a multifingered robotic hand is ...
In this paper a method for fast visual grasp of unknown objects with a multi-fingered hand is presen...
A method for fast visual grasping of unknown objects with a multifingered robotic hand is presented ...
In this paper a kinematic motion control algorithm for the fast visual grasp of unknown objects with...
Abstract — A new method for fast visual grasp of unknown objects using a camera mounted on a robot i...
A grasp is the beginning of any manipulation task. Therefore, an autonomous robot should be able to ...
iii Automated grasping of objects of unknown geometry a priori has applications in many industries s...
This paper describes a virtual reality based programming by demonstration system for grasp recogni...
Automatic grasp planning for robotic hands is a difficult problem because of the huge number of poss...
We consider the problem of grasping novel objects, specifically ob-jects that are being seen for the...
Abstract-Many approaches to robotic grasping have focused on a specific aspect of the problem only, ...
Abstract—We are developing a Programming by Demon-stration (PbD) system for which recognition of obj...
Abstract We consider the problem of grasping novel objects in cluttered environments. If a full 3-d ...
Abstract — In this paper a method to achieve human-like grasps in unstructured environments is prese...
Abstract In this paper a new method for fast visual grasp of unknown objects is pre-sented. The meth...
Abstract—A method for fast visual grasping of unknown ob-jects with a multifingered robotic hand is ...
In this paper a method for fast visual grasp of unknown objects with a multi-fingered hand is presen...
A method for fast visual grasping of unknown objects with a multifingered robotic hand is presented ...
In this paper a kinematic motion control algorithm for the fast visual grasp of unknown objects with...
Abstract — A new method for fast visual grasp of unknown objects using a camera mounted on a robot i...
A grasp is the beginning of any manipulation task. Therefore, an autonomous robot should be able to ...
iii Automated grasping of objects of unknown geometry a priori has applications in many industries s...
This paper describes a virtual reality based programming by demonstration system for grasp recogni...
Automatic grasp planning for robotic hands is a difficult problem because of the huge number of poss...
We consider the problem of grasping novel objects, specifically ob-jects that are being seen for the...
Abstract-Many approaches to robotic grasping have focused on a specific aspect of the problem only, ...
Abstract—We are developing a Programming by Demon-stration (PbD) system for which recognition of obj...
Abstract We consider the problem of grasping novel objects in cluttered environments. If a full 3-d ...