Awkward control schemes or nonsense button-mashing are common complaints from gamers worldwide. Assigning actions to buttons can be a complicated task for the game designer due to the limited quantity of buttons available on the joystick used in the current generation of video games. Along the years, the industry has increased the number of buttons in the controllers, but despite this a more permanent solution is still required as one cannot simply keep adding new buttons. Note that there are only ten fingers to operate them, Therefore, studying new ways for game designers to make intelligent use of the available buttons and analog sticks is required in order to create more enjoyable interactions for games. In this paper, we investigate thi...
This report covers the eight week design project for the Thesis Project 1 and it looks at both the p...
Fabricating and 3D printing gamepads is challenging not only in terms of appearance of them but als...
In this paper, the quality of the interaction of users with a 3D game using different modalities is ...
We explore controller input mappings for games using a deformable prototype that combines deformatio...
Videogame control interfaces continue to evolve beyond their traditional roots, with devices encoura...
International audienceThe control of an avatar’s facial expressions in virtual reality is mainly bas...
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to inter...
This study aimed to explore ways of user inputs through designing interactive game controllers with ...
This paper presents a game in which players can customize the behavior of their characters using the...
Gestural-based interfaces have become one of the fundamental technologies that can determine the suc...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
In this paper, we report on the exploration of video game usage in the context of a user-centered de...
Often in games, a virtual character is required to interact with objects in the surrounding environm...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
Direct touch between people is a key element of social behaviour. Recently a number of researchers h...
This report covers the eight week design project for the Thesis Project 1 and it looks at both the p...
Fabricating and 3D printing gamepads is challenging not only in terms of appearance of them but als...
In this paper, the quality of the interaction of users with a 3D game using different modalities is ...
We explore controller input mappings for games using a deformable prototype that combines deformatio...
Videogame control interfaces continue to evolve beyond their traditional roots, with devices encoura...
International audienceThe control of an avatar’s facial expressions in virtual reality is mainly bas...
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to inter...
This study aimed to explore ways of user inputs through designing interactive game controllers with ...
This paper presents a game in which players can customize the behavior of their characters using the...
Gestural-based interfaces have become one of the fundamental technologies that can determine the suc...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
In this paper, we report on the exploration of video game usage in the context of a user-centered de...
Often in games, a virtual character is required to interact with objects in the surrounding environm...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
Direct touch between people is a key element of social behaviour. Recently a number of researchers h...
This report covers the eight week design project for the Thesis Project 1 and it looks at both the p...
Fabricating and 3D printing gamepads is challenging not only in terms of appearance of them but als...
In this paper, the quality of the interaction of users with a 3D game using different modalities is ...