Bioshock creates a unique immersive experience. The way it constructs a story, the way it allows players to customize their avatar, the way it creates a fictionally coherent space: all these things make Bioshock more than a mere genre exercise. It's interesting to examine how Bioshock does all these things, yet few can probably explain why it does them. Understanding Bioshock's design influences is the key to a more meaningful analysis. The first hint of Bioshock's legacy is right in the title. According to Bioshock's creators at Irrational Games1, Bioshock is the spiritual successor to System Shock 2. Yet System Shock 2 did not originate all the conventions Bioshock employs. Nor did the original System Shock. To truly u...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
Video games, as a visual medium, have been steadily advancing in their depictions of cityscapes and ...
The critically and commercially successful first-person shooter Bioshock is widely considered to be ...
In dystopian visions articulated at the beginning of the twenty-first century, one can observe a ten...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
This paper is a close reading of the first-person shooter video game Bioshock. I analyse Bioshock wi...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
Can mainstream videogame makers present an artful, intelligent thematic exploration about real world...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
The interactivity element in video games allows the process of delivering narration through words an...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
Video games, as a visual medium, have been steadily advancing in their depictions of cityscapes and ...
The critically and commercially successful first-person shooter Bioshock is widely considered to be ...
In dystopian visions articulated at the beginning of the twenty-first century, one can observe a ten...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
This paper is a close reading of the first-person shooter video game Bioshock. I analyse Bioshock wi...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
Can mainstream videogame makers present an artful, intelligent thematic exploration about real world...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
The interactivity element in video games allows the process of delivering narration through words an...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
When BioShock was released in August 2007, reviewers praised the moral complexities of the narrative...