Incremental search algorithms reuse information from previous searches to speed up the current search and are thus often able to find shortest paths for series of sim-ilar search problems faster than by solving each search problem independently from scratch. However, they do poorly on moving target search problems, where both the start and goal cells change over time. In this pa-per, we thus develop Fringe-Retrieving A * (FRA*), an incremental version of A * that repeatedly finds shortest paths for moving target search in known gridworlds. We demonstrate experimentally that it runs up to one order of magnitude faster than a variety of state-of-the-art incre-mental search algorithms applied to moving target search in known gridworlds.
Fringe-Saving A * is an incremental version of A * that re-peatedly finds shortest paths from a fixe...
Fringe-Saving A * is an incremental version of A * that re-peatedly finds shortest paths from a fixe...
Moving Target Search (MTS) is a dynamic path plan-ning problem, where an agent is trying to reach a ...
Incremental search algorithms reuse information from previous searches to speed up the current searc...
Incremental search algorithms, such as Generalized Fringe-Retrieving A * and D * Lite, reuse search ...
Moving target search is important for robotics applications where unmanned ground vehicles (UGVs) ha...
ABSTRACT Moving target search is important for robotics applications where unmanned ground vehicles ...
Moving-target search, where a hunter has to catch a moving target, is an important problem for video...
Moving-target search, where a hunter has to catch a mov-ing target, is an important problem for vide...
In this paper, we develop Fringe-Saving A* (FSA*), an incremental version of A * that repeat-edly fi...
In this paper, we study moving-target search, where an agent (= hunter) has to catch a moving target...
Incremental search algorithms, such as D* Lite, reuse information from previous searches to speed up...
Moving target search, where the goal state changes during a search, has recently seen a revived inte...
Abstract- The A * algorithm is the de facto standard used for pathfinding search. IDA * is a space-e...
Incremental search techniques find optimal solutions to series of similar search tasks much faster t...
Fringe-Saving A * is an incremental version of A * that re-peatedly finds shortest paths from a fixe...
Fringe-Saving A * is an incremental version of A * that re-peatedly finds shortest paths from a fixe...
Moving Target Search (MTS) is a dynamic path plan-ning problem, where an agent is trying to reach a ...
Incremental search algorithms reuse information from previous searches to speed up the current searc...
Incremental search algorithms, such as Generalized Fringe-Retrieving A * and D * Lite, reuse search ...
Moving target search is important for robotics applications where unmanned ground vehicles (UGVs) ha...
ABSTRACT Moving target search is important for robotics applications where unmanned ground vehicles ...
Moving-target search, where a hunter has to catch a moving target, is an important problem for video...
Moving-target search, where a hunter has to catch a mov-ing target, is an important problem for vide...
In this paper, we develop Fringe-Saving A* (FSA*), an incremental version of A * that repeat-edly fi...
In this paper, we study moving-target search, where an agent (= hunter) has to catch a moving target...
Incremental search algorithms, such as D* Lite, reuse information from previous searches to speed up...
Moving target search, where the goal state changes during a search, has recently seen a revived inte...
Abstract- The A * algorithm is the de facto standard used for pathfinding search. IDA * is a space-e...
Incremental search techniques find optimal solutions to series of similar search tasks much faster t...
Fringe-Saving A * is an incremental version of A * that re-peatedly finds shortest paths from a fixe...
Fringe-Saving A * is an incremental version of A * that re-peatedly finds shortest paths from a fixe...
Moving Target Search (MTS) is a dynamic path plan-ning problem, where an agent is trying to reach a ...