In this paper we describe algorithms for automatic ob-ject hierarchy construction. We also describe a set of properties that hierarchies must possess to be consid-ered optimal. Based on knowledge from existing algo-rithms we develop and evaluate a Branch and Bound construction algorithm that searches for good hierar-chies, but due to computation time, not the globally optimal hierarchy. The algorithm is designed to con-struct hierarchies used for collision detection. This is controlled by a heuristic- and cost function. The hierarchy data structure built by the algorithm is the Approximating Hybrid Bounding Volume Hierarchy. It has nodes with varying branching factors, multiple bounding geometry types and approximating geome-tries in the le...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
In order to perform fast collision detection technique in Virtual Environment Application, researche...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing vo...
We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing sh...
Performing fast and accurate collision detection between geometric models always common and challeng...
The construction of Bounding-Volume Hierarchies (BVH) for Virtual Environment application has been v...
Collision detection is of paramount importance for many applications in computer graphics and visual...
Determine the successful configuration between rigid bodies that come into contact is always a fund...
This master’s thesis explores a new mechanism for maintaining Bounding-Volume Hierarchies (BVH) of d...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
In order to perform fast collision detection technique in Virtual Environment Application, researche...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing vo...
We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing sh...
Performing fast and accurate collision detection between geometric models always common and challeng...
The construction of Bounding-Volume Hierarchies (BVH) for Virtual Environment application has been v...
Collision detection is of paramount importance for many applications in computer graphics and visual...
Determine the successful configuration between rigid bodies that come into contact is always a fund...
This master’s thesis explores a new mechanism for maintaining Bounding-Volume Hierarchies (BVH) of d...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
In order to perform fast collision detection technique in Virtual Environment Application, researche...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...