Figure 1: Overview of our approach to dynamically adapt the simulation according to criteria. This paper presents a GPU implementation of a revisited Mass-Tensor model to dynamically adapt the simulation of deformable objects. In this model, the mechanical forces are computed at the node. This facilitates the manipulation of the elements to improve the computation performance while preserving accuracy. The study of several criteria, either geometric or mechanical, determines the most appro-priate response. For example, the adaptation involves different actions: to locally refine the object’s mesh, to raise the degree of an object’s element or to adapt the mechanical laws
International audienceThis paper presents the first robust method for animating dynamic visco-elasti...
We present an approach for integrating interactive design and simulation for customizing parameteri...
This paper presents a robust, adaptive method for animating dynamic visco-elastic deformable objects...
International audienceThis paper presents a GPU implementation of a revisited Mass-Tensor model to d...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
Deformation simulation of a rabbit (initial 3D mesh courtesy of L. Stanculescu). The realist and int...
This thesis covers interactive physically based simulation for applications such as computer games o...
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of s...
Background: This paper describes a 2D and 3D simula-tion engine that quantitatively models the stati...
Interactive physically-based simulation of rigid bodies and deformable solids is an important and ac...
Deformable object modeling is a modeling method where one changes the shape of an object. Some appli...
Interactive simulation of the human body is a crucial issue in medical computer sciences. There are ...
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent du...
Abstract: In this paper, we present an adaptive approach for simulating elastic deformation of homog...
Abstract This paper presents a fast and stable technique for simulating deformable objects. Unlike i...
International audienceThis paper presents the first robust method for animating dynamic visco-elasti...
We present an approach for integrating interactive design and simulation for customizing parameteri...
This paper presents a robust, adaptive method for animating dynamic visco-elastic deformable objects...
International audienceThis paper presents a GPU implementation of a revisited Mass-Tensor model to d...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
Deformation simulation of a rabbit (initial 3D mesh courtesy of L. Stanculescu). The realist and int...
This thesis covers interactive physically based simulation for applications such as computer games o...
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of s...
Background: This paper describes a 2D and 3D simula-tion engine that quantitatively models the stati...
Interactive physically-based simulation of rigid bodies and deformable solids is an important and ac...
Deformable object modeling is a modeling method where one changes the shape of an object. Some appli...
Interactive simulation of the human body is a crucial issue in medical computer sciences. There are ...
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent du...
Abstract: In this paper, we present an adaptive approach for simulating elastic deformation of homog...
Abstract This paper presents a fast and stable technique for simulating deformable objects. Unlike i...
International audienceThis paper presents the first robust method for animating dynamic visco-elasti...
We present an approach for integrating interactive design and simulation for customizing parameteri...
This paper presents a robust, adaptive method for animating dynamic visco-elastic deformable objects...