Deformation simulation of a rabbit (initial 3D mesh courtesy of L. Stanculescu). The realist and interactive simulation of deformable objects has become a challenge in Computer Graphics. For this, the Tensor-Mass model is a good candidate: it enables local solving of mechanical equations, making it easier to control deformations from collisions or tool interaction. In this paper, a GPU implementation is presented for the implicit integration scheme. Results show a notable speedup, especially for complex scenes
Interactive simulation of the human body is a crucial issue in medical computer sciences. There are ...
Finite element (FE) simulations are increasingly valuable in assessing and improving the performance...
This paper describes a parallel method to simulate real-time 3D deformable objects using volume pres...
International audienceThe realist and interactive simulation of deformable objects has become a chal...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
International audienceWe present a set of methods to implement an implicit Finite Element solver on ...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
International audienceThis paper presents a GPU implementation of a revisited Mass-Tensor model to d...
Surgical techniques have evolved from direct hands-on maneuvers to indirect minimally-invasive proce...
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of s...
A new direct linear equation solver is proposed for GPUs. The proposed solver is applied to mechanic...
International audienceWe present a method to implement on the GPU an implicit FEM solver which is fa...
With the flooding datasets of medical Computed Tomography (CT) and Magnetic Resonance Imaging (MRI),...
As the presence of finite element implementations on General Purpose Graphics Processing Units (GPGP...
In this thesis we address di erent computationally demanding problems in the elds of simulation an...
Interactive simulation of the human body is a crucial issue in medical computer sciences. There are ...
Finite element (FE) simulations are increasingly valuable in assessing and improving the performance...
This paper describes a parallel method to simulate real-time 3D deformable objects using volume pres...
International audienceThe realist and interactive simulation of deformable objects has become a chal...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
International audienceWe present a set of methods to implement an implicit Finite Element solver on ...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
International audienceThis paper presents a GPU implementation of a revisited Mass-Tensor model to d...
Surgical techniques have evolved from direct hands-on maneuvers to indirect minimally-invasive proce...
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of s...
A new direct linear equation solver is proposed for GPUs. The proposed solver is applied to mechanic...
International audienceWe present a method to implement on the GPU an implicit FEM solver which is fa...
With the flooding datasets of medical Computed Tomography (CT) and Magnetic Resonance Imaging (MRI),...
As the presence of finite element implementations on General Purpose Graphics Processing Units (GPGP...
In this thesis we address di erent computationally demanding problems in the elds of simulation an...
Interactive simulation of the human body is a crucial issue in medical computer sciences. There are ...
Finite element (FE) simulations are increasingly valuable in assessing and improving the performance...
This paper describes a parallel method to simulate real-time 3D deformable objects using volume pres...