We present a study which compares touchscreen-based controls and physical controls for game input using Ubisoft’s Assassin’s Creed: Altair’s Chronicles. Our study used the Apple iPhone as a representative touchscreen-based controller and the Nintendo DS for its physical control pad. Participants completed a game level four times on each platform. Level completion time and number of player deaths were recorded. Results indicate that physical buttons allowed significantly better performance than virtual buttons. Specifically, the number of character deaths on the iPhone was 150 % higher than on the DS, while level completion time on the DS was 42 % faster. The learning curve for the touchscreen version of the game was also steeper. Participan...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
It is often claimed that touch-capable devices are more usable and faster than their non-touch-capab...
Thesis (Master's)--University of Washington, 2016-03Historically, most video games lean primarily on...
Today's touchscreen devices have a large amount of computing power which enables them to run high pe...
Over the past few years, the video game industry has seen an explosion of innovative new interfaces....
This study researched users' ability to control the new input technology known as 3D Touch that is a...
We present an experiment comparing the relative performance tradeoffs of tilt and touch control in m...
As the mobile games market keeps growing, game interfaces for mobile games also warrant further deve...
People are now able to enjoy playing their favourite videogames on different types of devices. In th...
Touchscreen technology is gradually becoming more popular and massive in our present society to the ...
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog” games – ...
International audienceControls based on Augmented Reality (AR), Tilt and Touch have been evaluated i...
Research into new interaction devices has garnered much attention in recent years. A key factor in d...
Practitioner Summary: Game controllers are being used more often for non-gaming purposes include tel...
Context. Virtual reality is getting closer and closer to being realized with new technologies emergi...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
It is often claimed that touch-capable devices are more usable and faster than their non-touch-capab...
Thesis (Master's)--University of Washington, 2016-03Historically, most video games lean primarily on...
Today's touchscreen devices have a large amount of computing power which enables them to run high pe...
Over the past few years, the video game industry has seen an explosion of innovative new interfaces....
This study researched users' ability to control the new input technology known as 3D Touch that is a...
We present an experiment comparing the relative performance tradeoffs of tilt and touch control in m...
As the mobile games market keeps growing, game interfaces for mobile games also warrant further deve...
People are now able to enjoy playing their favourite videogames on different types of devices. In th...
Touchscreen technology is gradually becoming more popular and massive in our present society to the ...
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog” games – ...
International audienceControls based on Augmented Reality (AR), Tilt and Touch have been evaluated i...
Research into new interaction devices has garnered much attention in recent years. A key factor in d...
Practitioner Summary: Game controllers are being used more often for non-gaming purposes include tel...
Context. Virtual reality is getting closer and closer to being realized with new technologies emergi...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
It is often claimed that touch-capable devices are more usable and faster than their non-touch-capab...
Thesis (Master's)--University of Washington, 2016-03Historically, most video games lean primarily on...