International audienceControls based on Augmented Reality (AR), Tilt and Touch have been evaluated in a point and shoot game for mobile devices. A user study (n=12) was conducted to compare the three controls in terms of player experience and accuracy. Tilt and AR controls provided more enjoyment, immersion and accuracy to the players than Touch. Nonetheless, Touch caused fewer nuisances and was playable under more varied situations. Despite the current technical limitations, we suggest to incorporate AR controls into the mobile games that supported them. Nowadays, AR controls can be implemented on handheld devices as easily as the more established Tilt and Touch controls. However, this study is the first comparison of them and thus its fin...
Thesis (Master's)--University of Washington, 2017-06Supporting augmented reality (AR) on handheld mo...
Augmented Reality (AR) combines real and virtual objects, provides opportunities for real-time inter...
We are studying the use of tilt-enabled handheld touchscreen devices as an interface for top-down st...
We present an experiment comparing the relative performance tradeoffs of tilt and touch control in m...
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog” games – ...
Part 11: PostersInternational audienceControlling virtual characters in AR games for modern smartpho...
Abstract—A user study was performed to compare two non-touch input methods for mobile gaming: tilt-i...
The purpose of this final year project was to execute an experiment on using tilt-gesture of mobile ...
This study researched users' ability to control the new input technology known as 3D Touch that is a...
Along with automating everyday tasks of human life, smartphones have become one of the most popular ...
Mobile phones offer considerable challenges for game developers, and not least among them is the use...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
In recent years, mobile-device apps have become the most common platform for augmented reality conte...
International audienceNowadays, handheld devices are capable of displaying augmented environments in...
This paper presents the findings of a comparative study investigating different input interfaces fo...
Thesis (Master's)--University of Washington, 2017-06Supporting augmented reality (AR) on handheld mo...
Augmented Reality (AR) combines real and virtual objects, provides opportunities for real-time inter...
We are studying the use of tilt-enabled handheld touchscreen devices as an interface for top-down st...
We present an experiment comparing the relative performance tradeoffs of tilt and touch control in m...
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog” games – ...
Part 11: PostersInternational audienceControlling virtual characters in AR games for modern smartpho...
Abstract—A user study was performed to compare two non-touch input methods for mobile gaming: tilt-i...
The purpose of this final year project was to execute an experiment on using tilt-gesture of mobile ...
This study researched users' ability to control the new input technology known as 3D Touch that is a...
Along with automating everyday tasks of human life, smartphones have become one of the most popular ...
Mobile phones offer considerable challenges for game developers, and not least among them is the use...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
In recent years, mobile-device apps have become the most common platform for augmented reality conte...
International audienceNowadays, handheld devices are capable of displaying augmented environments in...
This paper presents the findings of a comparative study investigating different input interfaces fo...
Thesis (Master's)--University of Washington, 2017-06Supporting augmented reality (AR) on handheld mo...
Augmented Reality (AR) combines real and virtual objects, provides opportunities for real-time inter...
We are studying the use of tilt-enabled handheld touchscreen devices as an interface for top-down st...