People are now able to enjoy playing their favourite videogames on different types of devices. In this paper, we investigate the influence on players’ game immersion level by changing the size of the touch screen device used. We use two different sizes of touch screen device, iPod Touch and iPad, and let people play videogames on it, measuring their immersion level. We find that the level of immersion is higher for the larger touch screen size in comparison with the smaller one. The overall picture is therefore clear and suggests that different sizes of touch screen could be an important factor to influence immersion in videogames
In this paper we investigate the relation between immersion in a game and the player’s intensity of ...
This study investigated how the use of interactive media, specifically infographics, on touch screen...
As the mobile games market keeps growing, game interfaces for mobile games also warrant further deve...
This thesis reports on a study of the motivation of players of educational or constructive (E rated)...
Screen size does not only imply a certain resolution but fundamentally a different user’s experience...
The number of small and mobile screens being used for entertainment is growing daily. This paper pre...
Film and television content is moving out of the living room and onto mobile devices - viewers are n...
Touch-screen smart phones have gradually occupied the market of traditional Qwerty Phones and become...
We present a study which compares touchscreen-based controls and physical controls for game input us...
A major change in the way we interact with software and technology is taking place; it is both a tec...
Today's touchscreen devices have a large amount of computing power which enables them to run high pe...
The controls for digital games understandably have an im-portant part in building up the gaming expe...
Augmented Reality applications, which were known to require sophisticated hardware, can now be run o...
In computer graphics, proposing efficient and usable human-computer interaction design solutions is ...
This study researched users' ability to control the new input technology known as 3D Touch that is a...
In this paper we investigate the relation between immersion in a game and the player’s intensity of ...
This study investigated how the use of interactive media, specifically infographics, on touch screen...
As the mobile games market keeps growing, game interfaces for mobile games also warrant further deve...
This thesis reports on a study of the motivation of players of educational or constructive (E rated)...
Screen size does not only imply a certain resolution but fundamentally a different user’s experience...
The number of small and mobile screens being used for entertainment is growing daily. This paper pre...
Film and television content is moving out of the living room and onto mobile devices - viewers are n...
Touch-screen smart phones have gradually occupied the market of traditional Qwerty Phones and become...
We present a study which compares touchscreen-based controls and physical controls for game input us...
A major change in the way we interact with software and technology is taking place; it is both a tec...
Today's touchscreen devices have a large amount of computing power which enables them to run high pe...
The controls for digital games understandably have an im-portant part in building up the gaming expe...
Augmented Reality applications, which were known to require sophisticated hardware, can now be run o...
In computer graphics, proposing efficient and usable human-computer interaction design solutions is ...
This study researched users' ability to control the new input technology known as 3D Touch that is a...
In this paper we investigate the relation between immersion in a game and the player’s intensity of ...
This study investigated how the use of interactive media, specifically infographics, on touch screen...
As the mobile games market keeps growing, game interfaces for mobile games also warrant further deve...