In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits recent advances of GPU technology. As the user moves a brush over the 3D mesh, its paint pattern is projected onto the 3D geome-try at the current viewing angle and copied to the corresponding region in the object’s texture atlas. Both operations are realized on the GPU, with the ad-vantage that all data resides in the fast GPU memory, which in turn leads to high frame rates. A main feature of our approach is the handling of seams. Whenever the brush overlaps two or more patches, this situation is detected and the paint pattern is copied correctly to the corresponding texture charts. In this way the operation of the projection into the texture a...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
Recent years have witnessed significant advances in 3D brush modeling and simulation in digital pain...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Conventional 3D paint systems utilize destructive pixel-based painting. Raster-based textures can su...
texture marching approach allows to interactively control an expansion grammar over any parametrized...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
Previous the 3D model texture generation from multi-view images and mapping algorithms has issues in...
Recent advances in painterly character authoring and rendering let digital artists create char-acter...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
The conversion of traditional film into stereo 3D has become an important problem in the past decade...
Recent advancements in performance and programmability have made graphics hardware and important pla...
We implement an interactive 3D painting application that stores paint in an octree-like GPU-based ad...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
Recent years have witnessed significant advances in 3D brush modeling and simulation in digital pain...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Conventional 3D paint systems utilize destructive pixel-based painting. Raster-based textures can su...
texture marching approach allows to interactively control an expansion grammar over any parametrized...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
Previous the 3D model texture generation from multi-view images and mapping algorithms has issues in...
Recent advances in painterly character authoring and rendering let digital artists create char-acter...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
The conversion of traditional film into stereo 3D has become an important problem in the past decade...
Recent advancements in performance and programmability have made graphics hardware and important pla...
We implement an interactive 3D painting application that stores paint in an octree-like GPU-based ad...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
Recent years have witnessed significant advances in 3D brush modeling and simulation in digital pain...