Conventional 3D paint systems utilize destructive pixel-based painting. Raster-based textures can suffer from blurring at high magnification and often have prohibitively high computational costs to manipulate in realtime. Complex texture generation tasks such as animating 2D textures of 3D objects or creating sufficient level of detail on large objects can be prohibitive with raster methods. Level of detail and SVG paint systems offer some solutions to these issues. However, current workflows offered in 3D paint do not support these techniques. Solutions to these technical hurdles are often part of a multi-step optimization process to provide realtime performance. This degrades the artists ability to receive realtime iterative feedback. A S...
Since a few years, structure-from-motion and multi-view stereo pipelines have become omnipresent in ...
Recent years have witnessed significant advances in 3D brush modeling and simulation in digital pain...
In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits rec...
Recent advances in painterly character authoring and rendering let digital artists create char-acter...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
Abstract. We present a real-time painterly rendering technique for ge-ometric models. The painterly ...
International audiencePainterly rendering is a technique that takes inspiration from traditional pai...
This paper presents a direct stylization system to render 3D animated geometry as watercolor painted...
International audienceWe present a new approach to create painterly renderings of an animated 3D sce...
Procedural generation, also known as procedural synthesis, is using processing power and algorithms ...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
Journal ArticleWe present a method that takes a raster image as input and produces a painting-like i...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
In this paper, we present a haptic painting system which provides users an easy way to accurately ad...
While paint systems have been around for a long time, systems capable of capturing the complex behav...
Since a few years, structure-from-motion and multi-view stereo pipelines have become omnipresent in ...
Recent years have witnessed significant advances in 3D brush modeling and simulation in digital pain...
In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits rec...
Recent advances in painterly character authoring and rendering let digital artists create char-acter...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
Abstract. We present a real-time painterly rendering technique for ge-ometric models. The painterly ...
International audiencePainterly rendering is a technique that takes inspiration from traditional pai...
This paper presents a direct stylization system to render 3D animated geometry as watercolor painted...
International audienceWe present a new approach to create painterly renderings of an animated 3D sce...
Procedural generation, also known as procedural synthesis, is using processing power and algorithms ...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
Journal ArticleWe present a method that takes a raster image as input and produces a painting-like i...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
In this paper, we present a haptic painting system which provides users an easy way to accurately ad...
While paint systems have been around for a long time, systems capable of capturing the complex behav...
Since a few years, structure-from-motion and multi-view stereo pipelines have become omnipresent in ...
Recent years have witnessed significant advances in 3D brush modeling and simulation in digital pain...
In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits rec...