A promising approach to learn to play board games is to use reinforcement learning algorithms that can learn a game position evaluation function. In this paper we examine and compare three different methods for generating training games: 1) Learning by self-play, 2) Learning by playing against an expert program, and 3) Learning from viewing ex-perts play against each other. Although the third possibility generates high-quality games from the start compared to initial random games generated by self-play, the drawback is that the learning program is never allowed to test moves which it prefers. Since our expert program uses a similar evaluation function as the learning program, we also examine whether it is helpful to learn directly from the ...
The game of Go has a high branching factor that defeats the tree search approach used in computer ch...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
The thesis is dedicated to the study and implementation of methods used for learning from the course...
Reinforcement learning has been used for training game playing agents. The value function for a comp...
AbstractTD-Gammon is a neural network that is able to teach itself to play backgammon solely by play...
Abstract — Two learning methods for acquiring position evalu-ation for small Go boards are studied a...
Reinforcement learning is applied to computer-based playing of 5x5 Go. We have found that incorporat...
Abstract. Temporal difference (TD) learning has been used to learn strong evaluation functions in a ...
This paper explores memory-based approaches to learn-ing games. The learning element stores evaluate...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
Abstract—When learning how to play a strategy board game, one can measure the relative effectiveness...
The game of Go has a high branching factor that defeats the tree search approach used in computer ch...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
The thesis is dedicated to the study and implementation of methods used for learning from the course...
Reinforcement learning has been used for training game playing agents. The value function for a comp...
AbstractTD-Gammon is a neural network that is able to teach itself to play backgammon solely by play...
Abstract — Two learning methods for acquiring position evalu-ation for small Go boards are studied a...
Reinforcement learning is applied to computer-based playing of 5x5 Go. We have found that incorporat...
Abstract. Temporal difference (TD) learning has been used to learn strong evaluation functions in a ...
This paper explores memory-based approaches to learn-ing games. The learning element stores evaluate...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
Abstract—When learning how to play a strategy board game, one can measure the relative effectiveness...
The game of Go has a high branching factor that defeats the tree search approach used in computer ch...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...