The thesis is dedicated to the study and implementation of methods used for learning from the course of playing. The chosen game for this thesis is Backgammon. The algorithm used for training neural networks is called the temporal difference learning with use of eligible traces. This algorithm is also known as TD(lambda). The theoretical part describes algorithms for playing games without learning, introduction to reinforcement learning, temporal difference learning and introduction to artificial neural networks. The practical part deals with application of combination of neural networks and TD(lambda) algorithms
It is well known that artificial neural networks (ANNs) can learn deterministic automata. Learning n...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
This thesis compares forward neural networks with algorithms using game theory on basis of board gam...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
The aim of this bachelor thesis is to teach a neural network solving classic control theory problems...
In this work the author analyzes the usage of artificial neural networks in games. The author also a...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
AbstractTD-Gammon is a neural network that is able to teach itself to play backgammon solely by play...
The bachelor thesis Reinforcement learning for solving game algorithms is divided into two distinct ...
This paper describes a methodology for quickly learning to play games at a strong level. The methodo...
Reinforcement learning is applied to computer-based playing of 5x5 Go. We have found that incorporat...
The game of Snake has been selected to provide a unique application of the TD( ) algorithm as propos...
It is well known that artificial neural networks (ANNs) can learn deterministic automata. Learning n...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
This thesis compares forward neural networks with algorithms using game theory on basis of board gam...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
The aim of this bachelor thesis is to teach a neural network solving classic control theory problems...
In this work the author analyzes the usage of artificial neural networks in games. The author also a...
A promising approach to learn to play board games is to use reinforcement learning algorithms that c...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
AbstractTD-Gammon is a neural network that is able to teach itself to play backgammon solely by play...
The bachelor thesis Reinforcement learning for solving game algorithms is divided into two distinct ...
This paper describes a methodology for quickly learning to play games at a strong level. The methodo...
Reinforcement learning is applied to computer-based playing of 5x5 Go. We have found that incorporat...
The game of Snake has been selected to provide a unique application of the TD( ) algorithm as propos...
It is well known that artificial neural networks (ANNs) can learn deterministic automata. Learning n...
Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving...
This thesis compares forward neural networks with algorithms using game theory on basis of board gam...