We explore the effects of competitive and cooperative motivations on contributions in a field experiment. A total of 10,000 potential political donors received solicitations referencing past contribution behavior of members of the competing party (competition treatment), the same party (cooperative treatment), or no past contribution information (control). We first theoretically analyze the effect of these treatments on the contribution behavior of agents with different social preferences in a modified intergroup public good (IPG) game. Then, we report the empirical results: Contribution rates in the competitive, cooperative, and control treatments were 1.45%, 1.08%, and 0.78%, respectively. With the exception of one large contribution, the...
We extend the study of behavioural types in voluntary contribution games, adapting the elicitation m...
We report the results of a new public goods experiment with an intra-group cooperation dilemma and i...
In public goods game experiments, designs implementing non-linearities in the production are less co...
The article of record as published may be found at https://doi.org/10.1111/ecin.12105We explore the ...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
Many practitioners as well as researchers explore promoting environmentally conscious behavior in th...
In finitely repeated public goods games, contributions are initially high, and gradually decrease ov...
The common focus of the three studies in this dissertation is the tension between cooperative, effic...
Previous experimental and empirical evidence has identified social preferences in the voluntary prov...
Framed field experiments are widely applied to study behavior in common pool resource dilemmas. Anec...
Enmeshed in various social structures, humans must often weigh their own interest against the intere...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
In most previous studies of public goods game, individuals conventionally donate their contributions...
We extend the study of behavioural types in voluntary contribution games, adapting the elicitation m...
We report the results of a new public goods experiment with an intra-group cooperation dilemma and i...
In public goods game experiments, designs implementing non-linearities in the production are less co...
The article of record as published may be found at https://doi.org/10.1111/ecin.12105We explore the ...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
Many practitioners as well as researchers explore promoting environmentally conscious behavior in th...
In finitely repeated public goods games, contributions are initially high, and gradually decrease ov...
The common focus of the three studies in this dissertation is the tension between cooperative, effic...
Previous experimental and empirical evidence has identified social preferences in the voluntary prov...
Framed field experiments are widely applied to study behavior in common pool resource dilemmas. Anec...
Enmeshed in various social structures, humans must often weigh their own interest against the intere...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
In most previous studies of public goods game, individuals conventionally donate their contributions...
We extend the study of behavioural types in voluntary contribution games, adapting the elicitation m...
We report the results of a new public goods experiment with an intra-group cooperation dilemma and i...
In public goods game experiments, designs implementing non-linearities in the production are less co...