Abstract. We show that positional winning strategies in pushdown reachability games can be implemented by deterministic nite state au-tomata of exponential size. Such automata read the stack and control state of a given pushdown conguration and output the set of winning moves playable from that position. This result can originally be attributed to Kupferman, Piterman and Vardi using an approach based on two-way tree automata. We present a more direct approach that builds upon the popular saturation technique. Saturation for analysing pushdown systems has been successfully imple-mented by Moped and WALi. Thus, our approach has the potential for practical applications to controller-synthesis problems.
Recursive game graphs can be used to reason about the control flow of sequential programs with recur...
Recursive game graphs can be used to reason about the control flow of sequential programs with recur...
Recursive game graphs can be used to reason about the control flow of sequential programs with recur...
International audienceWe show that positional winning strategies in pushdown reachability games can ...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
AbstractA pushdown game is a two player perfect information infinite game on a transition graph of a...
Abstract. We present a new algorithm for computing the winning region of a par-ity game played over ...
We investigate the determinacy strength of infinite games whose winning sets are recognized by nonde...
We present a new algorithm for computing the winning region of a parity game played over the configu...
The transition graph of the pushdown automaton defines the arena: the graph of the play and the part...
Higher-order pushdown systems extend the idea of pushdown systems by using a "higher-order stack" (w...
Abstract. We present a new algorithm for computing the winning region of a parity game played over t...
Abstract. We present a new algorithm for computing the winning region of a parity game played over t...
We present a new algorithm for computing the winning region of a parity game played over the configu...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
Recursive game graphs can be used to reason about the control flow of sequential programs with recur...
Recursive game graphs can be used to reason about the control flow of sequential programs with recur...
Recursive game graphs can be used to reason about the control flow of sequential programs with recur...
International audienceWe show that positional winning strategies in pushdown reachability games can ...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
AbstractA pushdown game is a two player perfect information infinite game on a transition graph of a...
Abstract. We present a new algorithm for computing the winning region of a par-ity game played over ...
We investigate the determinacy strength of infinite games whose winning sets are recognized by nonde...
We present a new algorithm for computing the winning region of a parity game played over the configu...
The transition graph of the pushdown automaton defines the arena: the graph of the play and the part...
Higher-order pushdown systems extend the idea of pushdown systems by using a "higher-order stack" (w...
Abstract. We present a new algorithm for computing the winning region of a parity game played over t...
Abstract. We present a new algorithm for computing the winning region of a parity game played over t...
We present a new algorithm for computing the winning region of a parity game played over the configu...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
Recursive game graphs can be used to reason about the control flow of sequential programs with recur...
Recursive game graphs can be used to reason about the control flow of sequential programs with recur...
Recursive game graphs can be used to reason about the control flow of sequential programs with recur...