We investigate the determinacy strength of infinite games whose winning sets are recognized by nondeterministic pushdown automata with various acceptance conditions, e.g., safety, reachability and co-Büchi conditions. In terms of the foundational program “Reverse Mathematics”, the determinacy strength of such games is measured by the complexity of a winning strategy required by the determinacy. Infinite games recognized by nondeterministic pushdown automata have some resemblance to those by deterministic 2-stack visibly pushdown automata with the same acceptance conditions. So, we first investigate the determinacy of games recognized by deterministic 2-stack visibly pushdown automata, together with that by nondeterministic ones. Then, for i...
International audienceThe class of visibly pushdown languages has been recently defined as a subclas...
It is proved that there is an effective procedure for deciding whether two deterministic finite-turn...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and...
Higher-order pushdown systems extend the idea of pushdown systems by using a "higher-order stack" (w...
AbstractA pushdown game is a two player perfect information infinite game on a transition graph of a...
Infinite two-player games are of interest in computer science since they provide an algorithmic fram...
International audienceWe show that positional winning strategies in pushdown reachability games can ...
Abstract. We show that positional winning strategies in pushdown reachability games can be implement...
The simulation of deterministic pushdown automata defined over a one letter alphabet by finite state...
AbstractWe show that Safra's determinization ofω-automata with Streett (strong fairness) acceptance ...
In this talk we focus our attention on deterministic pushdown automata with a one-letter input alpha...
We study infinite two-player games over pushdown graphs with a winning condition that refers explici...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
International audienceThe class of visibly pushdown languages has been recently defined as a subclas...
It is proved that there is an effective procedure for deciding whether two deterministic finite-turn...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and...
Higher-order pushdown systems extend the idea of pushdown systems by using a "higher-order stack" (w...
AbstractA pushdown game is a two player perfect information infinite game on a transition graph of a...
Infinite two-player games are of interest in computer science since they provide an algorithmic fram...
International audienceWe show that positional winning strategies in pushdown reachability games can ...
Abstract. We show that positional winning strategies in pushdown reachability games can be implement...
The simulation of deterministic pushdown automata defined over a one letter alphabet by finite state...
AbstractWe show that Safra's determinization ofω-automata with Streett (strong fairness) acceptance ...
In this talk we focus our attention on deterministic pushdown automata with a one-letter input alpha...
We study infinite two-player games over pushdown graphs with a winning condition that refers explici...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
International audienceThe class of visibly pushdown languages has been recently defined as a subclas...
It is proved that there is an effective procedure for deciding whether two deterministic finite-turn...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...