In the early days, building computer systems was easy. Why, you ask? Because users didn’t expect much. It is those darned users with their expectations of “ease of use”, “high performance”, “reliability”, etc., that really have led to all these headaches. Next time you meet one of those computer users, thank them for all the problems they have caused. 13.1 Early Systems From the perspective of memory, early machines didn’t provide much of an abstraction to users. Basically, the physical memory of the machine looked something like what you see in Figure 13.1. The OSwas a set of routines (a library, really) that sat inmemory (start-ing at physical address 0 in this example), and there would be one run-ning program (a process) that currently s...
A key decision in the design of an operating system is which facilities to provide for the managemen...
The authors introduce basic virtual-memory technologies and then compare memory-management designs i...
Embodiment 2010 vision, speech, robots, smart dust I think of storage as communication with the past...
In the early days, building computer systems was easy. Why, you ask? Because users didn’t expect too...
Thus far, we’ve assumed that an address space is unrealistically small and fits into physical memory...
Virtual memory, long a standard feature of nearly every operating system and computer chip, is now i...
A physical memory address is no longer the stable concept it was. We demonstrate how modern computer...
Thus far we have seen the development of two key operating system abstractions: the process, which i...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
The increasing availability of byte-addressable non-volatile memory on the system bus provides an op...
So far we have been putting the entire address space of each process in memory. With the base and bo...
THIS SURVEY OF SIX COMMERCIAL MEMORY-MANAGEMENT DESIGNS DESCRIBES HOW EACH PROCESSOR ARCHITECTURE SU...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
Hierarchical memory architectures for computing systems are based on two fundamental paradigms of co...
A key decision in the design of an operating system is which facilities to provide for the managemen...
The authors introduce basic virtual-memory technologies and then compare memory-management designs i...
Embodiment 2010 vision, speech, robots, smart dust I think of storage as communication with the past...
In the early days, building computer systems was easy. Why, you ask? Because users didn’t expect too...
Thus far, we’ve assumed that an address space is unrealistically small and fits into physical memory...
Virtual memory, long a standard feature of nearly every operating system and computer chip, is now i...
A physical memory address is no longer the stable concept it was. We demonstrate how modern computer...
Thus far we have seen the development of two key operating system abstractions: the process, which i...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
The increasing availability of byte-addressable non-volatile memory on the system bus provides an op...
So far we have been putting the entire address space of each process in memory. With the base and bo...
THIS SURVEY OF SIX COMMERCIAL MEMORY-MANAGEMENT DESIGNS DESCRIBES HOW EACH PROCESSOR ARCHITECTURE SU...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
Hierarchical memory architectures for computing systems are based on two fundamental paradigms of co...
A key decision in the design of an operating system is which facilities to provide for the managemen...
The authors introduce basic virtual-memory technologies and then compare memory-management designs i...
Embodiment 2010 vision, speech, robots, smart dust I think of storage as communication with the past...