So far we have been putting the entire address space of each process in memory. With the base and bounds registers, the OS can easily relocate processes to different parts of physical memory. However, you might have noticed something interesting about these address spaces of ours: there is a big chunk of “free ” space right in the mid-dle, between the stack and the heap. As you can imagine from Figure 15.1, although the space between the stack and heap is not being used by the process, it is still tak-ing up physical memory when we relocate the entire address space somewhere in physical memory; thus, the simple approach of using a base and bounds register pair to virtualize memory is wasteful. It also makes it quite hard to run a program wh...
In the early days, building computer systems was easy. Why, you ask? Because users didn’t expect muc...
This work explores the tradeoffs of the memory system of a new massively parallel multiprocessor in ...
Most of the time, faced with a time/space trade-off, a compiler writer will choose to optimize time,...
So far we have been putting the entire address space of each process in memory. With the base and bo...
Thus far, we’ve assumed that an address space is unrealistically small and fits into physical memory...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
Virtual memory is a powerful and ubiquitous abstraction for managing memory. How- ever, virtual memo...
In this chapter, we take a small detour from our discussion of virtual-izing memory to discuss a fun...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
Computer systems designers are building cache hierarchies with higher capacity to capture the ever-i...
A physical memory address is no longer the stable concept it was. We demonstrate how modern computer...
This research was done at the Artificial Intelligence Laboratory of the Massachusetts Institute of T...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
The allocation and disposal of memory is a ubiquitous operation in most programs. Rarely do programm...
THIS SURVEY OF SIX COMMERCIAL MEMORY-MANAGEMENT DESIGNS DESCRIBES HOW EACH PROCESSOR ARCHITECTURE SU...
In the early days, building computer systems was easy. Why, you ask? Because users didn’t expect muc...
This work explores the tradeoffs of the memory system of a new massively parallel multiprocessor in ...
Most of the time, faced with a time/space trade-off, a compiler writer will choose to optimize time,...
So far we have been putting the entire address space of each process in memory. With the base and bo...
Thus far, we’ve assumed that an address space is unrealistically small and fits into physical memory...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
Virtual memory is a powerful and ubiquitous abstraction for managing memory. How- ever, virtual memo...
In this chapter, we take a small detour from our discussion of virtual-izing memory to discuss a fun...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
Computer systems designers are building cache hierarchies with higher capacity to capture the ever-i...
A physical memory address is no longer the stable concept it was. We demonstrate how modern computer...
This research was done at the Artificial Intelligence Laboratory of the Massachusetts Institute of T...
Trends toward shared-memory programming paradigms, large (64-bit) address spaces, and memory-mapped ...
The allocation and disposal of memory is a ubiquitous operation in most programs. Rarely do programm...
THIS SURVEY OF SIX COMMERCIAL MEMORY-MANAGEMENT DESIGNS DESCRIBES HOW EACH PROCESSOR ARCHITECTURE SU...
In the early days, building computer systems was easy. Why, you ask? Because users didn’t expect muc...
This work explores the tradeoffs of the memory system of a new massively parallel multiprocessor in ...
Most of the time, faced with a time/space trade-off, a compiler writer will choose to optimize time,...