Video game developers attempt to convey moods to emphasize their game’s nar-rative. Events that occur within the game usually convey success or failure in some way meaningful to the story’s progress. Ideally, when these events occur, the intended change in mood should be perceivable to the player. One way of doing so is to change the music. This requires musical tracks to represent many possible moods, states and game events. This can be very taxing on composers, and encoding the control flow (when to transition) of the tracks can prove to be tricky as well. This thesis presents AUD.js, a system developed for procedural music generation for JavaScript-based web games. By taking input from game events, the system can create music correspondi...
Music is a phenomenon common in most human cultures. In a lot of cases, music is played as an accomp...
In this paper, we demonstrate a novel technique for dynamically generating an emotionally-directed v...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...
Video game developers attempt to convey moods to emphasize their game\u27s narrative. Events that oc...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Music plays an enormous role in today's computer games; it serves to elicit emotion, generate i...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
International audienceThis paper presents an architecture for generating music for video games based...
This research is about the creation and use of music for the sandbox type of Massive Multiplayer Onl...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
Dynamic soundtrack creation presents various practical and aesthetic challenges to composers working...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wor...
Music is a phenomenon common in most human cultures. In a lot of cases, music is played as an accomp...
We report on a player evaluation of a pilot system for dynamic video game soundtrack generation. The...
Music is a phenomenon common in most human cultures. In a lot of cases, music is played as an accomp...
In this paper, we demonstrate a novel technique for dynamically generating an emotionally-directed v...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...
Video game developers attempt to convey moods to emphasize their game\u27s narrative. Events that oc...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Music plays an enormous role in today's computer games; it serves to elicit emotion, generate i...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
International audienceThis paper presents an architecture for generating music for video games based...
This research is about the creation and use of music for the sandbox type of Massive Multiplayer Onl...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
Dynamic soundtrack creation presents various practical and aesthetic challenges to composers working...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wor...
Music is a phenomenon common in most human cultures. In a lot of cases, music is played as an accomp...
We report on a player evaluation of a pilot system for dynamic video game soundtrack generation. The...
Music is a phenomenon common in most human cultures. In a lot of cases, music is played as an accomp...
In this paper, we demonstrate a novel technique for dynamically generating an emotionally-directed v...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...