Abstract—In this paper, we report on an experiment to determine the minimum field of view that permits the user to perform an effective search task in a 3D virtual environment, by analyzing how the user controls the virtual camera. Our study exploits a model based on the use of several novel non-intrusive temporal and quantitative measures of visual attention, such as: fixation, gaze, and movement. Seven out of ten measures gave significant results with the same findings. Keywords-Field of view; virtual environment; video games; visual attention. I
Visual memory has been demonstrated to play a role in both visual search and attentional prioritizat...
Pfeiffer T. 3D Attention Volumes for Usability Studies in Virtual Reality. In: Proceedings of the I...
Vision is an active process involving the deployment of gaze to acquire information to guide behavio...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
Visual search in natural scenes is a complex task relying on peripheral vision to detect potential t...
International audienceThis paper studies the design and application of a novel visual attention mode...
International audienceThis paper studies the design and application of a novel visual attention mode...
International audienceThis paper studies the design and application of a novel visual attention mode...
International audienceThis paper studies the design and application of a novel visual attention mode...
International audienceThis paper studies the design and application of a novel visual attention mode...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Visual memory has been demonstrated to play a role in both visual search and attentional prioritizat...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
Central and peripheral fields of view extract information of different quality and serve different r...
Visual memory has been demonstrated to play a role in both visual search and attentional prioritizat...
Pfeiffer T. 3D Attention Volumes for Usability Studies in Virtual Reality. In: Proceedings of the I...
Vision is an active process involving the deployment of gaze to acquire information to guide behavio...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
Visual search in natural scenes is a complex task relying on peripheral vision to detect potential t...
International audienceThis paper studies the design and application of a novel visual attention mode...
International audienceThis paper studies the design and application of a novel visual attention mode...
International audienceThis paper studies the design and application of a novel visual attention mode...
International audienceThis paper studies the design and application of a novel visual attention mode...
International audienceThis paper studies the design and application of a novel visual attention mode...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Visual memory has been demonstrated to play a role in both visual search and attentional prioritizat...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
Central and peripheral fields of view extract information of different quality and serve different r...
Visual memory has been demonstrated to play a role in both visual search and attentional prioritizat...
Pfeiffer T. 3D Attention Volumes for Usability Studies in Virtual Reality. In: Proceedings of the I...
Vision is an active process involving the deployment of gaze to acquire information to guide behavio...