Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, which are ideal for rapid game development and easy deployment. In a parallel but unrelated trend, music-centric video games that incorporate well-known popular music directly into the gameplay (e.g., Guitar Hero and Rock Band) have attained widespread popularity on console platforms. The limitations of such web-based platforms as Adobe Flash, however, have made it difficult for developers to utilize complex sound and music interaction within web games. Furthermore, the real-time audio processing and synchronization required in music-centric games demands significant compu-tational power and specialized audio algorithms, which have been diffic...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
The video game industry has grown to a multibillion dollar, worldwide industry. The background music...
This is a description of a practical experiment in alternative game design, intended to test and def...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...
Abstract—The Adobe Flash platform has become the de facto standard for developing and deploying medi...
• Video game platforms provide unique possibilities for simulating, exploring and visualizing diffic...
1 Sound is one of the important components of computer games. To work with sound, there are special ...
In video games, audio is often a vital element in the creation of immersive gaming experiences. One ...
With video games being a major form of entertainment that is able to have a foothold next to cinema...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
We describe a system for bidirectionally coupling the mu-sic and gameplay of digital games, so gamep...
Research in managing memory for video game audio development. Interactive music and audio implementa...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
As video games have matured from a technical hobby to a fully-fledged art form, so too have the meth...
Abstract. Audio has been present in computer games from the original sinusoidal beeps in Pong to the...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
The video game industry has grown to a multibillion dollar, worldwide industry. The background music...
This is a description of a practical experiment in alternative game design, intended to test and def...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...
Abstract—The Adobe Flash platform has become the de facto standard for developing and deploying medi...
• Video game platforms provide unique possibilities for simulating, exploring and visualizing diffic...
1 Sound is one of the important components of computer games. To work with sound, there are special ...
In video games, audio is often a vital element in the creation of immersive gaming experiences. One ...
With video games being a major form of entertainment that is able to have a foothold next to cinema...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
We describe a system for bidirectionally coupling the mu-sic and gameplay of digital games, so gamep...
Research in managing memory for video game audio development. Interactive music and audio implementa...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
As video games have matured from a technical hobby to a fully-fledged art form, so too have the meth...
Abstract. Audio has been present in computer games from the original sinusoidal beeps in Pong to the...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
The video game industry has grown to a multibillion dollar, worldwide industry. The background music...
This is a description of a practical experiment in alternative game design, intended to test and def...