Abstract This paper presents a practical model for computing the subsurface BRDF of materials composed of a homogeneous semi-infinite layer and a thin painted layer on the top. Solution of light propagation inside a scattering/absorbing medium is expensive. We pro-pose a fast and exact subsurface BRDF computation model using the Ambartsumian’s integral equation for the bottom layer and using invariant imbedding method to modify the subsurface BRDF when a thin layer of material is painted on top. By using this model, we avoid the expensive light transport computation inside the material and compute the subsurface BRDF of the material directly. We validate our model against the so-lutions from a standard discrete ordinate (DOM) based light tr...
Interest in polarization properties of the rendered materials is grow-ing, but so far discussions on...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
This paper presents an accurate method to compute the bidirectional reflectance distribution functio...
This paper presents an accurate method to compute the bidirectional reflectance distribution functio...
This paper presents an accurate method to compute the bidirectional reflectance distribution functio...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
Interest in polarization properties of the rendered materials is growing, but so far discussions on ...
Interest in polarization properties of the rendered materials is growing, but so far discussions on ...
Interest in polarization properties of rendered materials is growing, but so far discussions on pola...
This dissertation studies the modeling of light reflection, transmission and subsurface scattering. ...
Interest in polarization properties of the rendered materials is grow-ing, but so far discussions on...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
This paper presents an accurate method to compute the bidirectional reflectance distribution functio...
This paper presents an accurate method to compute the bidirectional reflectance distribution functio...
This paper presents an accurate method to compute the bidirectional reflectance distribution functio...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
International audienceInterest in polarization properties of rendered materials is growing, but so f...
Interest in polarization properties of the rendered materials is growing, but so far discussions on ...
Interest in polarization properties of the rendered materials is growing, but so far discussions on ...
Interest in polarization properties of rendered materials is growing, but so far discussions on pola...
This dissertation studies the modeling of light reflection, transmission and subsurface scattering. ...
Interest in polarization properties of the rendered materials is grow-ing, but so far discussions on...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...