In many natural materials, such as skin, minerals, and plastics, light scatters inside the material and gives them their distinctive appearance. The accurate reproduction of these materials requires new rendering algorithms that can simulate these subsurface interactions. Unfortunately, adding subsurface scattering dramatically increases the rendering cost. To achieve efficiency, recent approaches have used an approximate scattering model and have two signifficant limitations: they scale poorly to complex scenes and they are limited to homogeneous materials. This thesis proposes two new algorithms without these limitations. The ffirst is a scalable, subsurface renderer for homogeneous scattering. Using a canonical model of subsurface light ...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering has been an intensive research area over the last decades. The goal of this fi...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Materials with visually important heterogeneous subsurface scattering, including marble, skin, leave...
Existing algorithms for rendering subsurface scattering in real time cannot deal well with scatterin...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Figure 1: Rendering of a human face with our real-time separable subsurface scattering shader runnin...
Our system automatically generates a layered material volume for approximating a custom BSSRDF. (a)T...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ...
Accurate modeling of light transfer in media is important in many fields, such as scientific visuali...
For visual comparison on a statue under spot lighting, (a) a heterogeneous chessboard (8 × 8) was re...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering has been an intensive research area over the last decades. The goal of this fi...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Materials with visually important heterogeneous subsurface scattering, including marble, skin, leave...
Existing algorithms for rendering subsurface scattering in real time cannot deal well with scatterin...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Figure 1: Rendering of a human face with our real-time separable subsurface scattering shader runnin...
Our system automatically generates a layered material volume for approximating a custom BSSRDF. (a)T...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ...
Accurate modeling of light transfer in media is important in many fields, such as scientific visuali...
For visual comparison on a statue under spot lighting, (a) a heterogeneous chessboard (8 × 8) was re...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering has been an intensive research area over the last decades. The goal of this fi...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...