We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, which dynamically adapts to the environment by altering its activation area and visual appearance with relation to cursor velocity. Users tested our new technique against existing techniques Raycast, Bendcast, and Hook across a variety of different 3D scenarios which featured three different levels of object density and three different levels of object velocity. Our two dependent variables were completion time and total attempts per scenario. Users also completed a post-questionnaire which yielded qualitative insights on their experience. Our study shows that Bendcast, Scope, and Hook all performed similarly across all scenarios, yet were all...
AbstractWe present a novel selection technique for VR called LenSelect. The main idea is to decrease...
In recent years, the evolution of 3D graphics hardware and software has lead to a growing interest f...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Vari...
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the tar...
3D object selection is more demanding when, 1) objects densely surround the target object, 2) the ta...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Scen...
Selection in 3D games and simulations is a well-studied problem. Many techniques have been created t...
Session: Selection and ManipulationInternational audienceThis paper presents Hook, a new interaction...
Although many selection techniques have been proposed and developed over the years, selection by poi...
International audience3D point clouds are more and more widely used, especially because of the proli...
International audienceIn this work, we investigate gaze selection in the context of mid-air hand ges...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection...
AbstractWe present a novel selection technique for VR called LenSelect. The main idea is to decrease...
In recent years, the evolution of 3D graphics hardware and software has lead to a growing interest f...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Vari...
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the tar...
3D object selection is more demanding when, 1) objects densely surround the target object, 2) the ta...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Scen...
Selection in 3D games and simulations is a well-studied problem. Many techniques have been created t...
Session: Selection and ManipulationInternational audienceThis paper presents Hook, a new interaction...
Although many selection techniques have been proposed and developed over the years, selection by poi...
International audience3D point clouds are more and more widely used, especially because of the proli...
International audienceIn this work, we investigate gaze selection in the context of mid-air hand ges...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection...
AbstractWe present a novel selection technique for VR called LenSelect. The main idea is to decrease...
In recent years, the evolution of 3D graphics hardware and software has lead to a growing interest f...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...