Selection in 3D games and simulations is a well-studied problem. Many techniques have been created to address many of the typical scenarios a user could experience. For any single scenario with consistent conditions, there is likely a technique which is well suited. If there isn\u27t, then there is an opportunity for one to be created to best suit the expected conditions of that new scenario. It is critical that the user be given an appropriate technique to interact with their environment. Without it, the entire experience is at risk of becoming burdensome and not enjoyable. With all of the different possible scenarios, it can become problematic when two or more are part of the same program. If they are put closely together, or even intert...
Session: Selection and ManipulationInternational audienceThis paper presents Hook, a new interaction...
3D point clouds are more and more widely used, especially because of the proliferation of manual and...
International audienceComputer graphics applications controlled through natural gestures are gaining...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Vari...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Scen...
3D object selection is more demanding when, 1) objects densely surround the target object, 2) the ta...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the tar...
AbstractThis paper provides details on the the importance and requirements of multiple selection met...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
AbstractWe present a novel selection technique for VR called LenSelect. The main idea is to decrease...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...
The task of multiple object selection (MOS) in immersive virtualenvironments is important and still ...
Selection is one of the most current and fundamental interaction tasks. In a virtual reality environ...
In recent years, the evolution of 3D graphics hardware and software has lead to a growing interest f...
Session: Selection and ManipulationInternational audienceThis paper presents Hook, a new interaction...
3D point clouds are more and more widely used, especially because of the proliferation of manual and...
International audienceComputer graphics applications controlled through natural gestures are gaining...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Vari...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Scen...
3D object selection is more demanding when, 1) objects densely surround the target object, 2) the ta...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the tar...
AbstractThis paper provides details on the the importance and requirements of multiple selection met...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
AbstractWe present a novel selection technique for VR called LenSelect. The main idea is to decrease...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...
The task of multiple object selection (MOS) in immersive virtualenvironments is important and still ...
Selection is one of the most current and fundamental interaction tasks. In a virtual reality environ...
In recent years, the evolution of 3D graphics hardware and software has lead to a growing interest f...
Session: Selection and ManipulationInternational audienceThis paper presents Hook, a new interaction...
3D point clouds are more and more widely used, especially because of the proliferation of manual and...
International audienceComputer graphics applications controlled through natural gestures are gaining...