AbstractWe present a novel selection technique for VR called LenSelect. The main idea is to decrease the Index of Difficulty (ID) according to Fitts’ Law by dynamically increasing the size of the potentially selectable objects. This facilitates the selection process especially in cases of small, distant or partly occluded objects, but also for moving targets. In order to evaluate our method, we have defined a set of test scenarios that covers a broad range of use cases, in contrast to often used simpler scenes. Our test scenarios include practically relevant scenarios with realistic objects but also synthetic scenes, all of which are available for download. We have evaluated our method in a user study and compared the results to two state-o...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
We present the disambiguation canvas, a technique developed for easy, accurate and fast selection of...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Scen...
3D object selection is more demanding when, 1) objects densely surround the target object, 2) the ta...
In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...
Target selection is one of the most common and important tasks in interactive systems. Within virtua...
This paper reports the results of an experiment to compare three different selection techniques in a...
International audienceIn mixed environments, the selection of distant 3D objects is commonly based o...
Accurate selection in cluttered scenes is complex because a high amount of precision is required. In...
Target pointing selection is a fundamental task. According to Fitts' law, users need more time to se...
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the tar...
In this work, we address the problem of the selection of 3D objects based on the user’s intent to in...
Selection is one of the most current and fundamental interaction tasks. In a virtual reality environ...
Selection in 3D games and simulations is a well-studied problem. Many techniques have been created t...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
We present the disambiguation canvas, a technique developed for easy, accurate and fast selection of...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Scen...
3D object selection is more demanding when, 1) objects densely surround the target object, 2) the ta...
In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...
Target selection is one of the most common and important tasks in interactive systems. Within virtua...
This paper reports the results of an experiment to compare three different selection techniques in a...
International audienceIn mixed environments, the selection of distant 3D objects is commonly based o...
Accurate selection in cluttered scenes is complex because a high amount of precision is required. In...
Target pointing selection is a fundamental task. According to Fitts' law, users need more time to se...
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the tar...
In this work, we address the problem of the selection of 3D objects based on the user’s intent to in...
Selection is one of the most current and fundamental interaction tasks. In a virtual reality environ...
Selection in 3D games and simulations is a well-studied problem. Many techniques have been created t...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
We present the disambiguation canvas, a technique developed for easy, accurate and fast selection of...
Selection in 3D virtual environments can vary wildly depending on the context of the selection. Scen...