We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the compression of adaptively triangulated digital elevation models (DEMs). A compression factor of 8-9 is achieved by employing a generalized strip representation of quadtree meshes to incrementally encode vertex positions. In combination with adaptive error-controlled triangulation this allows us to significantly reduce bandwidth requirements in the rendering of large DEMs that have to be paged from disk. The compression scheme is specifically tailored for GPU-based decoding since it minimizes dependent memory access operations. We can thus trade CPU operations and CPU-GPU data transfer for GPU processing, resulting in twice faster streaming of...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
Real-time rendering of large-scale terrains is a difficult problem and remains an active field of re...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
In this paper, we present a new terrain rendering approach, with adaptive triangulation performed en...
The aim of the rapid world modeling project is to implement a system to visualize the topography of ...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Figure 1: A terrain field of over 300 gigasamples (left). Direct editing using a paint and displacem...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
Real-time rendering of large-scale terrains is a difficult problem and remains an active field of re...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
In this paper, we present a new terrain rendering approach, with adaptive triangulation performed en...
The aim of the rapid world modeling project is to implement a system to visualize the topography of ...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Figure 1: A terrain field of over 300 gigasamples (left). Direct editing using a paint and displacem...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
Real-time rendering of large-scale terrains is a difficult problem and remains an active field of re...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...