Figure 1: In our approach each texture is the result of a simple program. Based on a set of combinable operators, a large variety of distributions can be intuitively described and produced. See the scripts corresponding to these images in supplemental material.
Numerous real-time applications such computer games or flight simulators require non-repetitive high...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...
We present a system for designing novel textures in the space of textures induced by an input databa...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceNumerous real-time applications such computer games or flight simulators requi...
We present a user-centered approach to image-based texture synthesis. The synthesis uses a user-defi...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
A variety of phenomena can be characterized by repetitive small scale elements within a large scale ...
Numerous real-time applications such computer games or flight simulators require non-repetitive high...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...
We present a system for designing novel textures in the space of textures induced by an input databa...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceNumerous real-time applications such computer games or flight simulators requi...
We present a user-centered approach to image-based texture synthesis. The synthesis uses a user-defi...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
A variety of phenomena can be characterized by repetitive small scale elements within a large scale ...
Numerous real-time applications such computer games or flight simulators require non-repetitive high...
© 2017, Society for Imaging Science and Technology. In this paper we present a method of texture syn...
We present a system for designing novel textures in the space of textures induced by an input databa...