A variety of phenomena can be characterized by repetitive small scale elements within a large scale domain. Examples include a stack of fresh produce, a plate of spaghetti, or a mosaic pattern. Although certain results can be produced via manual placement or procedural/physical simulation, these methods can be labor intensive, difficult to control, or limited to specific phenomena. We present discrete element textures, a data-driven method for synthesizing repetitive elements according to a small input exemplar and a large output domain. Our method preserves both individual element properties and their aggregate distributions. It is also general and applicable to a variety of phenomena, including different dimensionalities, different elemen...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
Figure 1: In our approach each texture is the result of a simple program. Based on a set of combinab...
International audienceMany natural phenomena consist of geometric elements with dynamic motions char...
Figure 1: Our Model-Based Discrete Texture Synthesis. Given a 2D or 3D exemplar texture composed of ...
Figure 1: Our Model-Based Discrete Texture Synthesis. Given a 2D or 3D exemplar texture composed of ...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceWe present a novel shape-aware method for synthesizing 2D and 3D discrete elem...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
This paper presents a generative model for textures that uses a local sparse description of the imag...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
Figure 1: In our approach each texture is the result of a simple program. Based on a set of combinab...
International audienceMany natural phenomena consist of geometric elements with dynamic motions char...
Figure 1: Our Model-Based Discrete Texture Synthesis. Given a 2D or 3D exemplar texture composed of ...
Figure 1: Our Model-Based Discrete Texture Synthesis. Given a 2D or 3D exemplar texture composed of ...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceIn this work, we call "discrete texture" any repetitive pattern composed of sm...
International audienceWe present a novel shape-aware method for synthesizing 2D and 3D discrete elem...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
This paper presents a generative model for textures that uses a local sparse description of the imag...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
International audienceThis paper introduces a programmable method for designing stationary 2D arrang...
Figure 1: In our approach each texture is the result of a simple program. Based on a set of combinab...