Adventure game development systems are platforms from the developer’s perspective. This paper investigates several subtle differences between these platforms, focusing on two systems for interactive fiction development. We consider how these platform differences may have influenced authors as they developed systems for simulation and storytelling. Through close readings of Dan Shiovitz’s Bad Machine (1998), written in TADS 2, and Emily Short’s Savoir-Faire (2002), written in Inform 6, we discuss how these two interactive fiction authoring systems may have influenced the structure of simulated story worlds that were built in them. We extend this comparative approach to larger sets of games, looking at interactive wordplay and the presentatio...
Storytelling - humankinds universal choice for content transmission - is becoming of great importanc...
This paper argues for the need for a Literary Platform Studies in order to develop a full understand...
Unlike the fixed and predestined sequence of narrative, interactive artefacts such as games appear t...
Adventure game development systems are platforms from the developer’s perspective. This paper invest...
The idea that interactive fiction (IF) is potential narrative encourages the consideration of how it...
Interactive fiction systems have been in development for a few years now, ever since the release of ...
The integration of interactive stories into digital humanities practice has taken several forms. Int...
Interactive Digital Storytelling (IDS) constitutes a research field that emerged from several areas ...
The game world has recently been experiencing a renaissance of games that lean strongly on the use o...
Storytelling - humankind's universal choice for content transmission - is becoming of great importan...
Stories in released games are still based largely on static and predetermined structures, despite de...
Interactive fiction has been used to describe many of today\u27s multimedia products. In reality, t...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Interactive digital storytelling promises to be a new artistic discipline. But what does the artwork...
Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of...
Storytelling - humankinds universal choice for content transmission - is becoming of great importanc...
This paper argues for the need for a Literary Platform Studies in order to develop a full understand...
Unlike the fixed and predestined sequence of narrative, interactive artefacts such as games appear t...
Adventure game development systems are platforms from the developer’s perspective. This paper invest...
The idea that interactive fiction (IF) is potential narrative encourages the consideration of how it...
Interactive fiction systems have been in development for a few years now, ever since the release of ...
The integration of interactive stories into digital humanities practice has taken several forms. Int...
Interactive Digital Storytelling (IDS) constitutes a research field that emerged from several areas ...
The game world has recently been experiencing a renaissance of games that lean strongly on the use o...
Storytelling - humankind's universal choice for content transmission - is becoming of great importan...
Stories in released games are still based largely on static and predetermined structures, despite de...
Interactive fiction has been used to describe many of today\u27s multimedia products. In reality, t...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Interactive digital storytelling promises to be a new artistic discipline. But what does the artwork...
Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of...
Storytelling - humankinds universal choice for content transmission - is becoming of great importanc...
This paper argues for the need for a Literary Platform Studies in order to develop a full understand...
Unlike the fixed and predestined sequence of narrative, interactive artefacts such as games appear t...