The idea that interactive fiction (IF) is potential narrative encourages the consideration of how it is potential – what space of narratives is defined – and of how the elements of IF correspond to narrative elements. There are rather direct correspondences between characters and events, certainly, but levels of simulation can also correspond in interesting ways to diegetic levels. While poetry generation systems, chatterbots, and video games originated before IF, the form has a rich and reasonably long history. This chapter traces a few threads of influence, explains some of the material ways in which interactors encounter IF, and considers modern‐day IF development systems in a bit more depth. The riddle helps to explain how figuration an...
Unlike the fixed and predestined sequence of narrative, interactive artefacts such as games appear t...
Interactive narrative is a form of digital interactive experience in which users create or influence...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
A general method for the generation of natural language narrative is described. It allows the expres...
Adventure game development systems are platforms from the developer’s perspective. This paper invest...
Storytelling, in oral, visual, or written forms, plays a centralrole in various types of media, incl...
This essay examines the narrative aspect of interactive fiction. The study uses Janet H. Murrays ana...
Interactive fiction has been used to describe many of today\u27s multimedia products. In reality, t...
The integration of interactive stories into digital humanities practice has taken several forms. Int...
Interactive fiction systems have been in development for a few years now, ever since the release of ...
The book is concerned with narrative in digital media that changes according to user input—Interacti...
During a project in 2008/09 at the University of Vienna, a group of people discussed Plato's Republi...
A hallmark of human intelligence is the ability to understand and communicate with language. Interac...
Interactive Digital Storytelling (IDS) constitutes a research field that emerged from several areas ...
Interactive fiction can be understood and improved using concepts from narratology. Particularly use...
Unlike the fixed and predestined sequence of narrative, interactive artefacts such as games appear t...
Interactive narrative is a form of digital interactive experience in which users create or influence...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
A general method for the generation of natural language narrative is described. It allows the expres...
Adventure game development systems are platforms from the developer’s perspective. This paper invest...
Storytelling, in oral, visual, or written forms, plays a centralrole in various types of media, incl...
This essay examines the narrative aspect of interactive fiction. The study uses Janet H. Murrays ana...
Interactive fiction has been used to describe many of today\u27s multimedia products. In reality, t...
The integration of interactive stories into digital humanities practice has taken several forms. Int...
Interactive fiction systems have been in development for a few years now, ever since the release of ...
The book is concerned with narrative in digital media that changes according to user input—Interacti...
During a project in 2008/09 at the University of Vienna, a group of people discussed Plato's Republi...
A hallmark of human intelligence is the ability to understand and communicate with language. Interac...
Interactive Digital Storytelling (IDS) constitutes a research field that emerged from several areas ...
Interactive fiction can be understood and improved using concepts from narratology. Particularly use...
Unlike the fixed and predestined sequence of narrative, interactive artefacts such as games appear t...
Interactive narrative is a form of digital interactive experience in which users create or influence...
The focus of interactive storytelling should not only be on the attributes of the technology or char...