Abstract—This paper studies a solution concept for large stochastic games. A standard solution concept for a stochastic game is Markov perfect equilibrium (MPE). In MPE, each player’s optimal action depends on his own state and the state of the other players. By contrast, oblivious equilibrium (OE) is an approxima-tion introduced in [5] where each player makes decisions based on his own state and the “average ” state of the other players. For this reason OE is computationally more tractable than MPE. It was shown in [5] that as the number of players becomes large, OE closely approximates MPE; however, this result was established under a set of assumptions specific to industry dynamic models. In this paper we develop a parsimonious set of as...
Computing a Nash equilibrium in multiplayer stochastic games is a notoriously difficult prob-lem. Pr...
International audienceWe introduce the model ofhidden stochastic games, which are stochastic games...
Stochastic games with large populations are notoriously difficult to solve due to their intractabili...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We propose an approximation method for analyzing Ericson and Pakes (1995)-style dynamic models of im...
In this paper we study stochastic dynamic games with many players; these are a fundamental model for...
We study a class of stochastic dynamic games that exhibit strategic complementarities between player...
Stochastic games generalize Markov decision processes (MDPs) to a multiagent setting by allowing the...
Oblivious equilibrium is a new solution concept for approximating Markov perfect equilibrium in dyna...
We propose an approximation method for analyzing Ericson and Pakes (1995)-style dynamic models of im...
Let X be a set of outcomes among which a set of N players, each having a preference relation on X, m...
Studying games in the complete information model makes them analytically tractable. How-ever, large ...
We use a simple N-player stochastic game with idiosyncratic and common noises to introduce the conce...
We consider a symmetric stochastic differential game where each player can control the diffusion int...
We study a class of stochastic dynamic games that exhibit strategic complementarities between player...
Computing a Nash equilibrium in multiplayer stochastic games is a notoriously difficult prob-lem. Pr...
International audienceWe introduce the model ofhidden stochastic games, which are stochastic games...
Stochastic games with large populations are notoriously difficult to solve due to their intractabili...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We propose an approximation method for analyzing Ericson and Pakes (1995)-style dynamic models of im...
In this paper we study stochastic dynamic games with many players; these are a fundamental model for...
We study a class of stochastic dynamic games that exhibit strategic complementarities between player...
Stochastic games generalize Markov decision processes (MDPs) to a multiagent setting by allowing the...
Oblivious equilibrium is a new solution concept for approximating Markov perfect equilibrium in dyna...
We propose an approximation method for analyzing Ericson and Pakes (1995)-style dynamic models of im...
Let X be a set of outcomes among which a set of N players, each having a preference relation on X, m...
Studying games in the complete information model makes them analytically tractable. How-ever, large ...
We use a simple N-player stochastic game with idiosyncratic and common noises to introduce the conce...
We consider a symmetric stochastic differential game where each player can control the diffusion int...
We study a class of stochastic dynamic games that exhibit strategic complementarities between player...
Computing a Nash equilibrium in multiplayer stochastic games is a notoriously difficult prob-lem. Pr...
International audienceWe introduce the model ofhidden stochastic games, which are stochastic games...
Stochastic games with large populations are notoriously difficult to solve due to their intractabili...