This paper considers the ways in which fun can be defined, measured and justified as a reliable usability measure for the evaluation of interfaces for young children. Children differ significantly from adults in their cognitive and perceptual skills, suggesting that evaluation techniques which work for adults, may not work as well for children. Measures of effectiveness and efficiency are likely to need some modifications, and following general guidelines such as those in (Hanna et al., 1997) will ensure that the needs of the children are considered throughout the test. This study focuses on satisfaction measures which may be used with children. Satisfaction and Fun Adults have become used to the idea of ‘satisfaction’; it is a concept whic...
In recent years, we have witnessed a dramatic change in how ICT (Information- and Communication Tech...
In recent years, we have witnessed a dramatic change in how ICT (Information- and Communication Tech...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
This paper describes an empirical study of fun, usability, and learning in educational software. Twe...
Abstract: This paper reports the findings of an investigation into the relationship between usabilit...
children’s perceptions of their own fun; comparative and absolute. Comparative fun was measured by a...
AbstractIn this paper we present the experience and results aimed at evaluating the user experience ...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
Emerging technologies for children often require the involvement of children as test subjects in sof...
The paper presents the Fun Toolkit (v3), a survey instrument that has been devised to assist researc...
Usability testing with children is similar in many aspects to usability testing with adults. However...
Currently usability research and practice are facing a challenge. The focus of design concerns is ex...
In recent years, we have witnessed a dramatic change in how ICT (Information- and Communication Tech...
The comparison of three Usability Evaluation Methods (UEM's) is reported with respect to the number ...
In recent years, we have witnessed a dramatic change in how ICT (Information- and Communication Tech...
In recent years, we have witnessed a dramatic change in how ICT (Information- and Communication Tech...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
This paper describes an empirical study of fun, usability, and learning in educational software. Twe...
Abstract: This paper reports the findings of an investigation into the relationship between usabilit...
children’s perceptions of their own fun; comparative and absolute. Comparative fun was measured by a...
AbstractIn this paper we present the experience and results aimed at evaluating the user experience ...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
Emerging technologies for children often require the involvement of children as test subjects in sof...
The paper presents the Fun Toolkit (v3), a survey instrument that has been devised to assist researc...
Usability testing with children is similar in many aspects to usability testing with adults. However...
Currently usability research and practice are facing a challenge. The focus of design concerns is ex...
In recent years, we have witnessed a dramatic change in how ICT (Information- and Communication Tech...
The comparison of three Usability Evaluation Methods (UEM's) is reported with respect to the number ...
In recent years, we have witnessed a dramatic change in how ICT (Information- and Communication Tech...
In recent years, we have witnessed a dramatic change in how ICT (Information- and Communication Tech...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...