Researchers and practitioners in learning sciences, educational technology and child-computer interaction often argue that fun is an essential element of learning. Therefore, researchers in the above fields aim to explore how learning activities could be made more enjoyable in order to facilitate engagement in the learning process and to improve the learning outcomes. Despite such wide interest, there has been little systematic effort to define and measure fun. The herein introduced research aims to (a) define the term “fun” and (b) to create a tool for the reliable measurement of it. In the first study testing the initial item pool 75 students (μage = 11.78); in the think-aloud study testing the comprehensibility of the items six 11-year-o...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
This paper considers the ways in which fun can be defined, measured and justified as a reliable usab...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
It is increasingly understood how fun is an essential\u3cbr/\u3easpect in interaction for children i...
It is increasingly understood how fun is an essential aspect in interaction for children in or beyon...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
This paper considers the ways in which fun can be defined, measured and justified as a reliable usab...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
Researchers and practitioners in learning sciences, educational technology and child-computer intera...
It is increasingly understood how fun is an essential\u3cbr/\u3easpect in interaction for children i...
It is increasingly understood how fun is an essential aspect in interaction for children in or beyon...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
There are growing efforts amongst educators and especially researchers in gamification and maker spa...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
It is increasingly understood how fun is an essentialaspect in interaction for children in or beyond...
This paper considers the ways in which fun can be defined, measured and justified as a reliable usab...