We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents share a common set of facilities (service providers), where each service provider (SP) may fail with some known proba-bility. For reliability reasons, an agent may choose a subset of the SPs in order to try and perform his task. The cost of an agent for utilizing any SP is a function of the total num-ber of agents using this SP. A main feature of this setting is that the cost for an agent for successful completion of his task is the minimum of the costs of his successful attempts. We show that although BCGFs do not admit a potential function, and thus are not isomo...
Congestion games are non-cooperative games where the utility of a player from using a certain resour...
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has ...
ABSTRACT Congestion games are non-cooperative games where the utility of a player from using a certa...
We introduce a new class of games---congestion games with failures (CGFs), which extends the class o...
AbstractWe introduce a new class of games, congestion games with failures (CGFs), which allows for r...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games, {\it congestion games with failures} (CGFs), which allows for res...
In this paper, we introduce and study Taxed Congestion Games with Failures [TCGFs], extending conges...
The players of a congestion game interact by allocating bundles of resources from a common pool. Thi...
International audienceThe players of a congestion game interact by allocating bundles of resources f...
We propose a natural model for agent failures in congestion games. In our model, each of the agents ...
Abstract. The players of a congestion game interact by allocating bundles of resources from a com-mo...
We define a new class of games---congestion games with load-dependent failures (CGLFs). In a CGLF ea...
We define a new class of games---congestion games with load-dependent failures} (CGLFs), which gener...
Congestion games are non-cooperative games where the utility of a player from using a certain resour...
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has ...
ABSTRACT Congestion games are non-cooperative games where the utility of a player from using a certa...
We introduce a new class of games---congestion games with failures (CGFs), which extends the class o...
AbstractWe introduce a new class of games, congestion games with failures (CGFs), which allows for r...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games, {\it congestion games with failures} (CGFs), which allows for res...
In this paper, we introduce and study Taxed Congestion Games with Failures [TCGFs], extending conges...
The players of a congestion game interact by allocating bundles of resources from a common pool. Thi...
International audienceThe players of a congestion game interact by allocating bundles of resources f...
We propose a natural model for agent failures in congestion games. In our model, each of the agents ...
Abstract. The players of a congestion game interact by allocating bundles of resources from a com-mo...
We define a new class of games---congestion games with load-dependent failures (CGLFs). In a CGLF ea...
We define a new class of games---congestion games with load-dependent failures} (CGLFs), which gener...
Congestion games are non-cooperative games where the utility of a player from using a certain resour...
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has ...
ABSTRACT Congestion games are non-cooperative games where the utility of a player from using a certa...