AbstractWe introduce a new class of games, congestion games with failures (CGFs), which allows for resource failures in congestion games. In a CGF, players share a common set of resources (service providers), where each service provider (SP) may fail with some known probability (that may be constant or depend on the congestion on the resource). For reliability reasons, a player may choose a subset of the SPs in order to try and perform his task. The cost of a player for utilizing any SP is a function of the total number of players using this SP. A main feature of this setting is that the cost for a player for successful completion of his task is the minimum of the costs of his successful attempts. We show that although CGFs do not, in gener...
We extend congestion games to the setting where every resource is endowed with a capacity which poss...
International audienceWe extend congestion games to the setting where every resource is endowed with...
Congestion games are non-cooperative games where the utility of a player from using a certain resour...
We introduce a new class of games, {\it congestion games with failures} (CGFs), which allows for res...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games---congestion games with failures (CGFs), which extends the class o...
International audienceThe players of a congestion game interact by allocating bundles of resources f...
The players of a congestion game interact by allocating bundles of resources from a common pool. Thi...
Abstract. The players of a congestion game interact by allocating bundles of resources from a com-mo...
Abstract. Congestion games—in which players strategically choose from a set of “resources ” and deri...
Congestion games-in which players strategically choose from a set of resources and derive utilitie...
We define a new class of games---congestion games with load-dependent failures (CGLFs). In a CGLF ea...
We define a new class of games---congestion games with load-dependent failures} (CGLFs), which gener...
We extend congestion games to the setting where every resource is endowed with a capacity which poss...
International audienceWe extend congestion games to the setting where every resource is endowed with...
Congestion games are non-cooperative games where the utility of a player from using a certain resour...
We introduce a new class of games, {\it congestion games with failures} (CGFs), which allows for res...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We introduce a new class of games---congestion games with failures (CGFs), which extends the class o...
International audienceThe players of a congestion game interact by allocating bundles of resources f...
The players of a congestion game interact by allocating bundles of resources from a common pool. Thi...
Abstract. The players of a congestion game interact by allocating bundles of resources from a com-mo...
Abstract. Congestion games—in which players strategically choose from a set of “resources ” and deri...
Congestion games-in which players strategically choose from a set of resources and derive utilitie...
We define a new class of games---congestion games with load-dependent failures (CGLFs). In a CGLF ea...
We define a new class of games---congestion games with load-dependent failures} (CGLFs), which gener...
We extend congestion games to the setting where every resource is endowed with a capacity which poss...
International audienceWe extend congestion games to the setting where every resource is endowed with...
Congestion games are non-cooperative games where the utility of a player from using a certain resour...