We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game engine and the Soar AI engine. Unreal provides a 3D virtual environment, while Soar provides a flexible architecture for developing complex AI characters. This paper describes our progress to date, starting with our game, Haunt 2, which is designed so that complex AI characters will be critical to the success (or failure) of the game. It addresses design issues with constructing a plot for an interactive storytelling environment, creating synthetic characters for that environment, and using a story director agent to tell the story with those characters
The focus of interactive storytelling should not only be on the attributes of the technology or char...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
Based on the recent surge in interest in both academia and the games industry in character-based AI,...
We are creating an environment in which to investigate the role of advanced AI in computer games. Th...
Although one of the fundamental goals of AI is to understand and develop intelligent systems that ha...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
A vast number of game developers long for and seek to create games that impact and emotionally engag...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
In this paper, we describe a method for implementing the behaviour of artificial actors in the conte...
Artificial Intelligence (AI) techniques have been used to improve overall player satisfaction in vid...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
When building a story-intensive game, there is always the question of how much freedom to give the p...
The field of interactive drama attempts to provide a player of a virtual system with a rich dramatic...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
Based on the recent surge in interest in both academia and the games industry in character-based AI,...
We are creating an environment in which to investigate the role of advanced AI in computer games. Th...
Although one of the fundamental goals of AI is to understand and develop intelligent systems that ha...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
A vast number of game developers long for and seek to create games that impact and emotionally engag...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
In this paper, we describe a method for implementing the behaviour of artificial actors in the conte...
Artificial Intelligence (AI) techniques have been used to improve overall player satisfaction in vid...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
When building a story-intensive game, there is always the question of how much freedom to give the p...
The field of interactive drama attempts to provide a player of a virtual system with a rich dramatic...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
Based on the recent surge in interest in both academia and the games industry in character-based AI,...