Abstract—Harvesting the power of modern graphics hardware to solve the complex problem of real-time rendering of large unstructured meshes is a major research goal in the volume visualization community. While, for regular grids, texture-based techniques are well-suited for current GPUs, the steps necessary for rendering unstructured meshes are not so easily mapped to current hardware. We propose a novel volume rendering technique that simplifies the CPU-based processing and shifts much of the sorting burden to the GPU, where it can be performed more efficiently. Our hardware-assisted visibility sorting algorithm is a hybrid technique that operates in both object-space and image-space. In object-space, the algorithm performs a partial sort o...
Cataloged from PDF version of article.Direct volume visualization is an important method in many are...
Abstract: We present a novel sorting algorithm, Vis-Sort, to sort 1D and 3D geometric elements. Give...
Sorting is an important problem in computing that has a rich history of investigation by various res...
Harvesting the power of modern graphics hardware to solve the complex problem of real-time rendering...
Abstruct-Visibility sorting is one of the key techniques in volume rendering of unstructured grids. ...
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of ...
The programmability and texture support of consumer graphics accelerators have drawn a lot of attent...
During real-time graphics rendering, objects are processed by the GPU in the order they are submitte...
Exact order-independent transparency (OIT) techniques capture all fragments during rasterization. Th...
International audienceDirect Volume Rendering is one of the most popular visualization techniques. A...
This paper proposes a new hardware-assisted LDI Building algorithm with application to hybrid volume...
This paper presents an algorithm for fast sorting of large lists using modern GPUs. The method achie...
Volumetric irregular grids are the next frontier to conquer in interactive 3D graphics. Visualizatio...
Abstract Sorting is a common problem in computer science. There are a lot of well-known sorting algo...
The demand for high quality and speed in graphical representations of 3D scenes is continuously incr...
Cataloged from PDF version of article.Direct volume visualization is an important method in many are...
Abstract: We present a novel sorting algorithm, Vis-Sort, to sort 1D and 3D geometric elements. Give...
Sorting is an important problem in computing that has a rich history of investigation by various res...
Harvesting the power of modern graphics hardware to solve the complex problem of real-time rendering...
Abstruct-Visibility sorting is one of the key techniques in volume rendering of unstructured grids. ...
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of ...
The programmability and texture support of consumer graphics accelerators have drawn a lot of attent...
During real-time graphics rendering, objects are processed by the GPU in the order they are submitte...
Exact order-independent transparency (OIT) techniques capture all fragments during rasterization. Th...
International audienceDirect Volume Rendering is one of the most popular visualization techniques. A...
This paper proposes a new hardware-assisted LDI Building algorithm with application to hybrid volume...
This paper presents an algorithm for fast sorting of large lists using modern GPUs. The method achie...
Volumetric irregular grids are the next frontier to conquer in interactive 3D graphics. Visualizatio...
Abstract Sorting is a common problem in computer science. There are a lot of well-known sorting algo...
The demand for high quality and speed in graphical representations of 3D scenes is continuously incr...
Cataloged from PDF version of article.Direct volume visualization is an important method in many are...
Abstract: We present a novel sorting algorithm, Vis-Sort, to sort 1D and 3D geometric elements. Give...
Sorting is an important problem in computing that has a rich history of investigation by various res...