During real-time graphics rendering, objects are processed by the GPU in the order they are submitted by the CPU, and occluded surfaces are often processed even though they will end up not being part of the final image, thus wasting precious time and energy. To help discard occluded surfaces, most current GPUs include an Early-Depth test before the fragment processing stage. However, to be effective it requires that opaque objects are processed in a front-to-back order. Depth sorting and other occlusion culling techniques at the object level incur overheads that are only offset for applications having substantial depth and/or fragment shading complexity, which is often not the case in mobile workloads. We propose a novel architectural techn...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Abstract. Performing visibility determination in densely occluded environments is essential to avoid...
During real-time graphics rendering, objects are processed by the GPU in the order they are submitte...
GPUs' main workload is real-time image rendering. These applications take a description of a (animat...
This article proposes a novel micro-architecture approach for mobile GPUs aimed at early removing th...
The goal of this thesis is to propose novel and effective techniques to eliminate redundant computat...
Abstract With increasing demands of virtual reality (VR) applications, efficient VR rendering techni...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
We present an accelerated depth peeling algorithm for order-independent transparency rendering on gr...
Perhaps one of the most important design aspects for smartphones and tablets is improving their ener...
The most common task of GPUs is to render images in real time. When rendering a 3D scene, a key step...
Harvesting the power of modern graphics hardware to solve the complex problem of real-time rendering...
The most common task of GPUs is to render images in real time. When rendering a 3D scene, a key step...
Exact order-independent transparency (OIT) techniques capture all fragments during rasterization. Th...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Abstract. Performing visibility determination in densely occluded environments is essential to avoid...
During real-time graphics rendering, objects are processed by the GPU in the order they are submitte...
GPUs' main workload is real-time image rendering. These applications take a description of a (animat...
This article proposes a novel micro-architecture approach for mobile GPUs aimed at early removing th...
The goal of this thesis is to propose novel and effective techniques to eliminate redundant computat...
Abstract With increasing demands of virtual reality (VR) applications, efficient VR rendering techni...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
We present an accelerated depth peeling algorithm for order-independent transparency rendering on gr...
Perhaps one of the most important design aspects for smartphones and tablets is improving their ener...
The most common task of GPUs is to render images in real time. When rendering a 3D scene, a key step...
Harvesting the power of modern graphics hardware to solve the complex problem of real-time rendering...
The most common task of GPUs is to render images in real time. When rendering a 3D scene, a key step...
Exact order-independent transparency (OIT) techniques capture all fragments during rasterization. Th...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Abstract. Performing visibility determination in densely occluded environments is essential to avoid...