I describe a procedural animation system that uses tech-niques from behavior-based robot control, combined with a minimalist physical simulation, to produce believable cha-racter motions in a dynamic world. Although less realistic than motion capture or full biomechanical simulation, the system produces compelling, responsive character behavior. It is also fast, supports believable physical interactions be-tween characters such as hugging, and makes it easy to au-thor new behaviors. Overview1 Versatile procedural animation is a necessary component for applications such as interactive drama, in which charac-ters participate in complex interactions that cannot be pre-planned at authoring time. Although there have been pro
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
Figure 1: While watching a real-time display of her actions, an animator performs a hopping motion, ...
Abstract—I describe a procedural animation system that uses techniques from behavior-based robot con...
Abstract. Expressive animation (such as gesturing or conducting) is typically generated using proced...
Expressive animation (such as gesturing or conducting) is typically generated using procedural anima...
Abstract. While performance based animation has been widely used in lm and game production, we apply...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing chal...
The theoretical background and implementation for a computer animation system to model a general cla...
We implement a framework for animating interactive characters by combining kinematic animation with ...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
This paper describes a method for automatically animating a virtual character based on the topology ...
Physical simulation of dynamic objects has become commonplace in computer graphics because it produc...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
Figure 1: While watching a real-time display of her actions, an animator performs a hopping motion, ...
Abstract—I describe a procedural animation system that uses techniques from behavior-based robot con...
Abstract. Expressive animation (such as gesturing or conducting) is typically generated using proced...
Expressive animation (such as gesturing or conducting) is typically generated using procedural anima...
Abstract. While performance based animation has been widely used in lm and game production, we apply...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing chal...
The theoretical background and implementation for a computer animation system to model a general cla...
We implement a framework for animating interactive characters by combining kinematic animation with ...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
This paper describes a method for automatically animating a virtual character based on the topology ...
Physical simulation of dynamic objects has become commonplace in computer graphics because it produc...
Virtual humans are employed in many interactive applications using 3D virtual environments, includin...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
Figure 1: While watching a real-time display of her actions, an animator performs a hopping motion, ...