In this paper, we describe a frame-based production rule system that works as the Artificial Intelligence Engine of an educational computer game. We discuss the need of an authoring environment clearly separated by the game in order to allow a technical staff without any skills in either AI or Computer Science to encode the "intelligence " of the game. Finally, we briefly introduce two graphical interface for authoring and testing frame hierarchies and production rules. The production rule system and the authoring tools have been developed in the context of a project funded by the European Community to develop a prototypical educational computer game
Artificial intelligence (AI) programming has a wide variety of aspects of which only the decision sy...
Computer programs now play many board games as well or better than the most expert humans. Human pla...
This work undertakes a systematic study of various elements from differing fields which apply to the...
In this paper, we describe a frame-based production rules system that works ad the Artificial intell...
The aim of this paper is to argue and demonstrate the use of a scriptable game-engine as a supportiv...
This report is about computer game based learning, how to make a program for making educational game...
In this extended abstract, we discuss recent\ud research at Worcester into the inclusion of AI into\...
This report is about computer game based learning, how to make a program for making educational game...
This paper describes a serious game that can be used to teach and demonstrate production optimizatio...
Games have an engaging nature, and educational games can help make the learning process more interes...
In recent times, Artificial Intelligence (AI) has been deeply researched on, studied and showcased o...
Abstract. Artificial intelligence games are a very interesting tool for teaching Artificial Intellig...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015/2...
The goals of this project was to learn the industry standards of what good and challenging game AI w...
The main objective of this report is to highlight the application of artificial intelligence techniq...
Artificial intelligence (AI) programming has a wide variety of aspects of which only the decision sy...
Computer programs now play many board games as well or better than the most expert humans. Human pla...
This work undertakes a systematic study of various elements from differing fields which apply to the...
In this paper, we describe a frame-based production rules system that works ad the Artificial intell...
The aim of this paper is to argue and demonstrate the use of a scriptable game-engine as a supportiv...
This report is about computer game based learning, how to make a program for making educational game...
In this extended abstract, we discuss recent\ud research at Worcester into the inclusion of AI into\...
This report is about computer game based learning, how to make a program for making educational game...
This paper describes a serious game that can be used to teach and demonstrate production optimizatio...
Games have an engaging nature, and educational games can help make the learning process more interes...
In recent times, Artificial Intelligence (AI) has been deeply researched on, studied and showcased o...
Abstract. Artificial intelligence games are a very interesting tool for teaching Artificial Intellig...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015/2...
The goals of this project was to learn the industry standards of what good and challenging game AI w...
The main objective of this report is to highlight the application of artificial intelligence techniq...
Artificial intelligence (AI) programming has a wide variety of aspects of which only the decision sy...
Computer programs now play many board games as well or better than the most expert humans. Human pla...
This work undertakes a systematic study of various elements from differing fields which apply to the...