The modelling of room acoustics remains a difficult and computationally expensive task. Two main techniques ex-ist, one focusing on the real physical- wave-oriented-sound propagation, while the other approximates sound waves using rays and ray-tracing techniques. One of the most popular wave-based technique are waveguide meshes, which simulate the propagation of sound using time do-main difference models. In this paper we discuss a realtime implementation of the waveguide technique using fragment shaders and computer graphics hardware. Graphics hardware is well suited for parallel implementations and thus able to speed-up the computation. Additionally, we discuss optimal sam-pling on hexagonal grids to further increase the computa-tional ef...
While the first computer games synthesised all their sound effects, a desire for realism led to the ...
Many games and other interactive virtual environments are known for their focus in rendering natural...
Digital games are based on interactive virtual environments where graphics and audio are combined. I...
A number of techniques have been presented recently to simulate or predict the acoustics of a room. ...
Abstract This paper describes a new method of generating real time acoustics with the use of widely ...
Current-generation video game applications use sampled recordings along with positional audio and mo...
Sound source occlusion occurs when the direct path from a sound source to a listener is blocked by a...
Room acoustic simulation using digital waveguide modeling requires three-dimensional waveguide meshe...
Abstract—The digital waveguide mesh is a discrete-time simula-tion used to model acoustic wave propa...
Many 3D computer games incorporate audio renderers simulating room acoustics to provide the user wit...
The growing demand for reliable prediction of sound fields in rooms have resulted in adaptation of v...
Traditional algorithms for the simulation of sound propagation in spatial enclosures include the ima...
The acoustics of a space contribute much to the perceived size and atmosphere of the environment. Mo...
Although the inclusion of spatial sound cues in virtual environments and video games can lead to inc...
The goal of this research is the creation of virtual acoustic environments, in this context, was con...
While the first computer games synthesised all their sound effects, a desire for realism led to the ...
Many games and other interactive virtual environments are known for their focus in rendering natural...
Digital games are based on interactive virtual environments where graphics and audio are combined. I...
A number of techniques have been presented recently to simulate or predict the acoustics of a room. ...
Abstract This paper describes a new method of generating real time acoustics with the use of widely ...
Current-generation video game applications use sampled recordings along with positional audio and mo...
Sound source occlusion occurs when the direct path from a sound source to a listener is blocked by a...
Room acoustic simulation using digital waveguide modeling requires three-dimensional waveguide meshe...
Abstract—The digital waveguide mesh is a discrete-time simula-tion used to model acoustic wave propa...
Many 3D computer games incorporate audio renderers simulating room acoustics to provide the user wit...
The growing demand for reliable prediction of sound fields in rooms have resulted in adaptation of v...
Traditional algorithms for the simulation of sound propagation in spatial enclosures include the ima...
The acoustics of a space contribute much to the perceived size and atmosphere of the environment. Mo...
Although the inclusion of spatial sound cues in virtual environments and video games can lead to inc...
The goal of this research is the creation of virtual acoustic environments, in this context, was con...
While the first computer games synthesised all their sound effects, a desire for realism led to the ...
Many games and other interactive virtual environments are known for their focus in rendering natural...
Digital games are based on interactive virtual environments where graphics and audio are combined. I...