Many 3D computer games incorporate audio renderers simulating room acoustics to provide the user with a high level of immersiveness and realism. Full-scale interactive room auralisation systems are impractical for use in computer games due to their high computational cost. As a low-cost alternative, artificial reverberators can be used. This paper is concerned with the design of a scalable interactive reverberator inspired by digital waveguide mesh (DWM) models and feedback delay networks (FDN). This reverberator is by construction tightly linked to the acoustics of the enclosure that it simulates. Simulation of unequal and frequency-dependent wall absorption, as well as directional sources and microphones can also be incorporated. It is sh...
Abstract:- A new model of artificial reverberator for real-time room acoustic response simulation is...
Publisher Copyright: AuthorFeedback Delay Networks are one of the most popular and efficient means o...
Artificial reverberation algorithms aim at reproducing the frequency-dependent decay of sound in a r...
Modelling, simulation and auralisation of room acoustics plays an important role in computer games a...
International audience<p>Many virtual reality applications incorporate realistic room acoustic simul...
An acoustic reverberator consisting of a network of delay lines connected via scattering junctions i...
—Artificial reverberators provide a computationally viable alternative to full-scale room acoustics ...
In order to achieve immersion in computer games, room acoustics models are often employed. Due to hi...
Computer games and virtual reality require digital reverberation algorithms, which can simulate a br...
Artificial reverberators are used in audio recording and production to enhance the perception of spa...
A new model of artificial reverberator for real-time room acoustic response simulation is proposed. ...
A number of techniques have been presented recently to simulate or predict the acoustics of a room. ...
In this paper we propose a novel approach to sound reverberation based on the the geometric analysis...
Reverberation is one of the most important effects used in audio production. Although nowadays numer...
In room acoustic modeling, Feedback Delay Networks (FDN) are known to efficiently model late reverbe...
Abstract:- A new model of artificial reverberator for real-time room acoustic response simulation is...
Publisher Copyright: AuthorFeedback Delay Networks are one of the most popular and efficient means o...
Artificial reverberation algorithms aim at reproducing the frequency-dependent decay of sound in a r...
Modelling, simulation and auralisation of room acoustics plays an important role in computer games a...
International audience<p>Many virtual reality applications incorporate realistic room acoustic simul...
An acoustic reverberator consisting of a network of delay lines connected via scattering junctions i...
—Artificial reverberators provide a computationally viable alternative to full-scale room acoustics ...
In order to achieve immersion in computer games, room acoustics models are often employed. Due to hi...
Computer games and virtual reality require digital reverberation algorithms, which can simulate a br...
Artificial reverberators are used in audio recording and production to enhance the perception of spa...
A new model of artificial reverberator for real-time room acoustic response simulation is proposed. ...
A number of techniques have been presented recently to simulate or predict the acoustics of a room. ...
In this paper we propose a novel approach to sound reverberation based on the the geometric analysis...
Reverberation is one of the most important effects used in audio production. Although nowadays numer...
In room acoustic modeling, Feedback Delay Networks (FDN) are known to efficiently model late reverbe...
Abstract:- A new model of artificial reverberator for real-time room acoustic response simulation is...
Publisher Copyright: AuthorFeedback Delay Networks are one of the most popular and efficient means o...
Artificial reverberation algorithms aim at reproducing the frequency-dependent decay of sound in a r...