Abstract This paper describes a new method of generating real time acoustics with the use of widely available graphic video cards. Algorithm that was mapped to video hardware is ray tracing. Computed echogram was later used during real time auralization. Simplified acoustic model al-lows to use this method in real time simulations like video games or fast acoustics aproximation. Advantage of this method is ability to move source and listener during simulation without the need for long pre-computation phase. Test scenes consisted of highly occluded building architectures. Results show that performing acoustic computation on GPU can significantly speed it up. Propagation of 16384 rays (at 10 reflections) for few room flat took about 32ms on A...
In this paper we propose a new sound rendering algorithm that al-lows the listener to move within a ...
We present an audio-visual Virtual Reality display system for simulated sound fields. This system co...
This thesis deals with simulation of room acoustics. The first part of this thesis contains theoreti...
Current-generation video game applications use sampled recordings along with positional audio and mo...
A number of techniques have been presented recently to simulate or predict the acoustics of a room. ...
Real-time systems are the canonical class of applications in signal processing. They drive the devel...
The modelling of room acoustics remains a difficult and computationally expensive task. Two main tec...
Digital games are based on interactive virtual environments where graphics and audio are combined. I...
The propagation paths of sound in water can be somewhat complicated due to the fact that the sound s...
Numerical analysis for sound wave propagation in time domain has been investigated widely as a resul...
We develop auralization algorithms for computer simulation of sounding of audio files in a certain h...
The acoustics of a space contribute much to the perceived size and atmosphere of the environment. Mo...
This publication presents how the computational resources of PC clusters can be used to realize low-...
Although the inclusion of spatial sound cues in virtual environments and video games can lead to inc...
Commodity computer graphics chips are probably today’s most powerful computational hardware one can ...
In this paper we propose a new sound rendering algorithm that al-lows the listener to move within a ...
We present an audio-visual Virtual Reality display system for simulated sound fields. This system co...
This thesis deals with simulation of room acoustics. The first part of this thesis contains theoreti...
Current-generation video game applications use sampled recordings along with positional audio and mo...
A number of techniques have been presented recently to simulate or predict the acoustics of a room. ...
Real-time systems are the canonical class of applications in signal processing. They drive the devel...
The modelling of room acoustics remains a difficult and computationally expensive task. Two main tec...
Digital games are based on interactive virtual environments where graphics and audio are combined. I...
The propagation paths of sound in water can be somewhat complicated due to the fact that the sound s...
Numerical analysis for sound wave propagation in time domain has been investigated widely as a resul...
We develop auralization algorithms for computer simulation of sounding of audio files in a certain h...
The acoustics of a space contribute much to the perceived size and atmosphere of the environment. Mo...
This publication presents how the computational resources of PC clusters can be used to realize low-...
Although the inclusion of spatial sound cues in virtual environments and video games can lead to inc...
Commodity computer graphics chips are probably today’s most powerful computational hardware one can ...
In this paper we propose a new sound rendering algorithm that al-lows the listener to move within a ...
We present an audio-visual Virtual Reality display system for simulated sound fields. This system co...
This thesis deals with simulation of room acoustics. The first part of this thesis contains theoreti...