Abstract. The objective of this paper is the description, justification, and web-based implementa-tion of polynomial time algorithms for equilibrium search of Quadratic Bimatrix Games (QBG). An algorithm is proposed combining exact and heuristic parts. The exact part has the Irelevant Fraud (IF) component for cases when an equilibrium exists with no pure strategies. The Direct Search (DS) component finds a solution if an equilibrium exists in pure strategies. The heuristic Quadratic Strategy Elimination (QSE) part applies IF and DS to reduced matrices obtained by se-quential elimination of strategies that lead to non-positive IF solutions. Finally, penalties needed to prevent unauthorized deals are calculated based on Nash axioms of two-per...
The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper com...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Abstract In the article the task of finding the most preferred mixed strategies in finite sc...
AbstractWe focus on the problem of computing an ϵ-Nash equilibrium of a bimatrix game, when ϵ is an ...
Abstract. We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is a...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for ...
We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is an absolute...
AbstractIn this note, we present a linear-time algorithm for determining pure-strategy equilibrium p...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...
We exhibit a polynomial reduction from the problem of finding a Nashequilibrium of a bimatrix game w...
It is known that finding a Nash equilibrium for win-lose bimatrix games, i.e., two-player games wher...
It is known that finding a Nash equilibrium for win-lose bimatrixgames, i.e., two-player garnes wher...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The computational complexity of finding a Nash equilibrium in a nonzero sum bimatrix game is an impo...
We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, w...
The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper com...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Abstract In the article the task of finding the most preferred mixed strategies in finite sc...
AbstractWe focus on the problem of computing an ϵ-Nash equilibrium of a bimatrix game, when ϵ is an ...
Abstract. We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is a...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for ...
We focus on the problem of computing an ɛ-Nash equilibrium of a bimatrix game, when ɛ is an absolute...
AbstractIn this note, we present a linear-time algorithm for determining pure-strategy equilibrium p...
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algo-rithm for...
We exhibit a polynomial reduction from the problem of finding a Nashequilibrium of a bimatrix game w...
It is known that finding a Nash equilibrium for win-lose bimatrix games, i.e., two-player games wher...
It is known that finding a Nash equilibrium for win-lose bimatrixgames, i.e., two-player garnes wher...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The computational complexity of finding a Nash equilibrium in a nonzero sum bimatrix game is an impo...
We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, w...
The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper com...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Abstract In the article the task of finding the most preferred mixed strategies in finite sc...