Consider two parties who wish to communicate in order to execute some interactive protocol pi. However, the communication channel between them is noisy: An adversary sees everything that is transmitted over the channel and can change a constant fraction of the bits as he pleases, thus interrupting the execution of pi (which was designed for an errorless channel). If pi only contains a single long message, then a good error correcting code would overcome the noise with only a constant overhead in communication. However, this solution is not applicable to interactive protocols consisting of many short messages. Schulman (FOCS 92, STOC 93) presented the notion of interactive coding: A simulator that, given any protocol pi, is able to simulate ...
We show how to efficiently simulate the sending of a single message M to a receiver who has partial ...
We consider distributed computations between two parties carried out over a noisy channel that may e...
Let the input to a computation problem be split between two processors connected by a communication ...
We revisit the problem of reliable interactive communication over a noisy channel, and obtain the fi...
We provide the first capacity approaching coding schemes that robustly simulate any interactive prot...
Let the input to a computation problem be split between two processors connected by a communication ...
Communication is critical to distributed computing, parallel computing, or any situation in which au...
We consider the task of interactive communication in the presence of adversarial errors and present ...
We consider the task of interactive communication in the presence of adversarial errors and present ...
The problem of constructing error-resilient interactive protocols was introduced in the seminal work...
The author describes analogous coding theorems for the more general, interactive, communications req...
When two remote parties wish to perform some computation given that their communication channel may ...
How can we encode a communication protocol between two parties to become resilient to adversarial er...
A simulation of an interactive protocol entails the use of interactive communication to produce the ...
Two parties observing correlated random variables seek to run an interactive communication protocol....
We show how to efficiently simulate the sending of a single message M to a receiver who has partial ...
We consider distributed computations between two parties carried out over a noisy channel that may e...
Let the input to a computation problem be split between two processors connected by a communication ...
We revisit the problem of reliable interactive communication over a noisy channel, and obtain the fi...
We provide the first capacity approaching coding schemes that robustly simulate any interactive prot...
Let the input to a computation problem be split between two processors connected by a communication ...
Communication is critical to distributed computing, parallel computing, or any situation in which au...
We consider the task of interactive communication in the presence of adversarial errors and present ...
We consider the task of interactive communication in the presence of adversarial errors and present ...
The problem of constructing error-resilient interactive protocols was introduced in the seminal work...
The author describes analogous coding theorems for the more general, interactive, communications req...
When two remote parties wish to perform some computation given that their communication channel may ...
How can we encode a communication protocol between two parties to become resilient to adversarial er...
A simulation of an interactive protocol entails the use of interactive communication to produce the ...
Two parties observing correlated random variables seek to run an interactive communication protocol....
We show how to efficiently simulate the sending of a single message M to a receiver who has partial ...
We consider distributed computations between two parties carried out over a noisy channel that may e...
Let the input to a computation problem be split between two processors connected by a communication ...