We revisit the problem of reliable interactive communication over a noisy channel, and obtain the first fully (randomized) efficient constant-rate emulation procedure for reliable interactive communication. Our protocol works for any discrete memoryless noisy channel with constant capacity, and fails with exponentially small probability in the total length of the protocol. Following a work by Schulman (1993) our simulation uses a tree-code, yet as opposed to the non-efficient construction of absolute tree-code used by Schulman, we introduce a relaxation in the notion of goodness for a tree code and define a potent tree code. This relaxation allows us to construct an efficient emulation procedure for any two-party protocol. Our results also ...
In this paper, we consider coding schemes for computationally bounded channels, which can introduce ...
We show that any distributed protocol which runs on a noiseless network in time T, can be simulated ...
We consider the task of interactive communication in the presence of adversarial errors and present ...
Let the input to a computation problem be split between two processors connected by a communication ...
Consider two parties who wish to communicate in order to execute some interactive protocol pi. Howev...
We provide the first capacity approaching coding schemes that robustly simulate any interactive prot...
When two remote parties wish to perform some computation given that their communication channel may ...
The problem of stabilizing an unstable plant over a noisy communication link is an increasingly impo...
The problem of stabilizing an unstable plant over a noisy communication link is an increasingly impo...
Communication is critical to distributed computing, parallel computing, or any situation in which au...
We consider the problem of stabilizing an unstable plant driven by bounded noise over a digital nois...
Abstract—The problem of stabilizing an unstable plant over a noisy communication link is an increasi...
The problem of constructing error-resilient interactive protocols was introduced in the seminal work...
Error correction and message authentication are well studied in the literature, and various efficien...
We consider the task of interactive communication in the presence of adversarial errors and present ...
In this paper, we consider coding schemes for computationally bounded channels, which can introduce ...
We show that any distributed protocol which runs on a noiseless network in time T, can be simulated ...
We consider the task of interactive communication in the presence of adversarial errors and present ...
Let the input to a computation problem be split between two processors connected by a communication ...
Consider two parties who wish to communicate in order to execute some interactive protocol pi. Howev...
We provide the first capacity approaching coding schemes that robustly simulate any interactive prot...
When two remote parties wish to perform some computation given that their communication channel may ...
The problem of stabilizing an unstable plant over a noisy communication link is an increasingly impo...
The problem of stabilizing an unstable plant over a noisy communication link is an increasingly impo...
Communication is critical to distributed computing, parallel computing, or any situation in which au...
We consider the problem of stabilizing an unstable plant driven by bounded noise over a digital nois...
Abstract—The problem of stabilizing an unstable plant over a noisy communication link is an increasi...
The problem of constructing error-resilient interactive protocols was introduced in the seminal work...
Error correction and message authentication are well studied in the literature, and various efficien...
We consider the task of interactive communication in the presence of adversarial errors and present ...
In this paper, we consider coding schemes for computationally bounded channels, which can introduce ...
We show that any distributed protocol which runs on a noiseless network in time T, can be simulated ...
We consider the task of interactive communication in the presence of adversarial errors and present ...