The realistic reproduction of visual appearance of real-world objects requires accurate computer graphics models that describe the optical interaction of a scene with its sur-roundings. Data-driven approaches that model the scene globally as a reflectance field function in eight parameters deliver high quality and work for most material combinations, but are costly to acquire and store. Image-space relighting, which constrains the appli-cation to create photos with a virtual, fix camera in freely chosen illumination, requires only a 4D data structure to provide full fidelity. This thesis contributes to image-space relighting on four accounts: (1) We investigate the acquisition of 4D reflectance fields in the context of sampling and propose ...