Skinning transformations are a popular way to articulate shapes and characters. However, traditional animation interfaces require all of the skinning transformations to be specified explicitly, typically using a control structure (a rig). We propose a system where the user specifies only a subset of the degrees of freedom and the rest are automatically inferred using nonlinear, rigidity energies. By utilizing a low-order model and reformulating our energy functions accordingly, our algorithm runs orders of magnitude faster than previous methods without compromising quality. In addition to the immediate boosts in performance for existing modeling and real time animation tools, our approach also opens the door to new modes of control: disconn...
The task of skeletal shape deformation (aka skinning) is to provide intuitive, user friendly means o...
International audienceMost current methods for character skinning can be categorized into 1) geometr...
National audienceReal-time animation of characters often relies on a geometric technique called skin...
Figure 1: We present a method to automatically determine 2D and 3D skinning transformations from a s...
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorit...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a chara...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
International audienceThe implicit skinning is a geometric interactive skinning method, for skeleton...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
Enveloping (or skinning) is the process that relates a skeleton, which an animator controls, to a 3-...
Proc. EurographicsInternational audienceSecondary animation effects are essential for liveliness. We...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
The task of skeletal shape deformation (aka skinning) is to provide intuitive, user friendly means o...
International audienceMost current methods for character skinning can be categorized into 1) geometr...
National audienceReal-time animation of characters often relies on a geometric technique called skin...
Figure 1: We present a method to automatically determine 2D and 3D skinning transformations from a s...
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorit...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
We extend approaches for skinning characters to the general setting of skinning deformable mesh anim...
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a chara...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
International audienceThe implicit skinning is a geometric interactive skinning method, for skeleton...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
Enveloping (or skinning) is the process that relates a skeleton, which an animator controls, to a 3-...
Proc. EurographicsInternational audienceSecondary animation effects are essential for liveliness. We...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
The task of skeletal shape deformation (aka skinning) is to provide intuitive, user friendly means o...
International audienceMost current methods for character skinning can be categorized into 1) geometr...
National audienceReal-time animation of characters often relies on a geometric technique called skin...